Shell Mario

Revision as of 20:02, 8 July 2020 by Galoomba (talk | contribs)

The Shell Mario glitch is a phenomenon where a Koopa shell is in the state of being ridden normally, but Mario is not. This allows Mario to receive a constant push from the shell's hitbox, similar to a Bloated Bob-omb, but still have access to most actions such as jumping, side-flipping, swimming, etc. Also similar to a Bloated Bob-omb, speed values are not affected. The Shell Mario glitch is canceled by:

  • Walking
  • Receiving knockback
  • Catching fire
  • Entering a cannon
  • Entering vertical wind
  • Twirling
  • Being grabbed
Shell Mario in Tiny-Huge Island

Shell Mario glitch can only be performed in Tiny-Huge Island[1] and Snowman's Land[2].

The shell hitbox pushes Mario 89 units forward every frame.

Execution

To enter Shell Mario, a Koopa shell must be positioned in shallow water so that Mario can touch the shell and enter the "in water" action on the same frame. A method of entering Shell Mario also exists that involves colliding with out of bounds while riding a shell and entering water, though the specific process is unknown. The same process can also be performed with a shell clone, albeit without the pushing effect.

References