Surface Hex |
Behavior |
Slipperiness |
Unused |
Sample Level |
Description/Notes
|
0 |
Default |
Default |
|
Most |
Regular Ground
|
1 |
Lava |
Default |
|
LLL/BitFS/SL/RR |
Lava that burns Mario
|
4 |
|
Default |
X |
|
Has Exertion
|
5 |
Climbable |
Default |
|
Many |
Ceilings that Mario can climb on
|
9 |
Slow Movement |
Default |
X |
|
Slows movement for Mario when he moves
|
A |
Death Plane |
Default |
|
Many |
Triggers death, used in most stages where you can fall off
|
B |
|
Default |
|
BoB/SSL Pyramid |
Camera mode 1025, close camera
|
D |
|
Default |
|
Courtyard (fountain) |
For camera behavior
|
E |
Flowing Water |
Default |
|
Basement/Outside/CotMC |
Has exertion and pushes Mario in water
|
12 |
Intangible |
Default |
|
BBH |
Seperates BBH mansion from merry-go-round, for room usage
|
13 |
Slide Default |
Slide |
|
Most |
The default slide floor
|
14 |
Slippery Default |
Slippery |
|
Most |
The default slippery floor
|
15 |
Non-slippery Default |
Non-Slippery |
|
Most |
The default non-slippery floor
|
1A |
Different Noise |
Default |
|
BBH |
Has a varied noise depending on terrain (mostly unused)
|
1B |
Loading Zone |
Default |
|
Endless Stairs/WDW |
Changes Mario's position/can load new level
|
1C |
Loading Zone |
Default |
|
WDW |
Changes Mario's position/can load new level
|
1D |
Loading Zone |
Default |
|
SSL Pyramid/DDD |
Changes Mario's position/can load new level
|
1E |
Loading Zone |
Default |
|
SSL Pyramid/DDD |
Changes Mario's position/can load new level
|
21 |
Shallow Quicksand |
Default |
|
THI Huge/TTM |
Has a depth of 10 units
|
22 |
Deep Quicksand |
Default |
|
SSL Pyramid |
Has a depth of 160, kills Mario at the bottom
|
23 |
Instant Quicksand |
Default |
|
SSL |
Instant death quicksand, underneath mist
|
24 |
Deep Moving Quicksand |
Default |
|
SSL |
Has a depth of 160, kills Mario at the bottom, has exertion
|
25 |
Shallow Moving Quicksand |
Default |
|
SSL |
Has a depth of 25, has exertion
|
26 |
Quicksand |
Default |
|
SSL |
Has a depth of 60
|
27 |
Moving Quicksand |
Default |
|
SSL |
Has a depth of 60, has exertion
|
28 |
Constructions |
Default |
|
Most |
Fences, cannons
|
29 |
Default with Noise |
Default |
|
BoB/WF/BBH |
Default floor with different noises
|
2A |
Slippery with Noise |
Slippery |
|
BoB/Outside |
Slippery floor with different noises
|
2C |
Horizontal Wind |
Default |
|
SL/BitS/RR/THI Huge |
Creates sideways wind
|
2D |
Instant Moving Quicksand |
Default |
|
SSL |
Instant death quicksand, has exertion
|
2E |
Ice |
Slide |
|
CCM/SL/THI |
Is slippery, transparent, and has a unique shadow
|
2F |
TotWC Trigger/Sun Carpet |
Default |
|
Lobby |
Floor to trigger TotWC
|
30 |
Hard Default |
Default |
|
CCM/SSL/SL |
Always has fall damage, regardless of terrain
|
32 |
Unbounded Death Plane |
Default |
|
TotWC/DDD |
Death barrier with no height check (moving above triggers it)
|
33 |
Slide Timer Start |
Default |
|
PSS |
Starts the timer for the slide
|
34 |
Slide Timer End |
Default |
|
PSS |
Ends the timer for the slide
|
35 |
Hard Slippery Surface |
Slippery |
|
SSL |
Always has fall damage, slippery
|
36 |
Hard Slide Surface |
Slide |
|
SL |
Always has fall damage, slide
|
37 |
Hard Non-Slippery Surface |
Non-Slippery |
|
CCM/SL/WMotR |
Always has fall damage, Non-Slippery
|
38 |
Upwards Wind |
Default |
|
CCM/THI/TTM |
Creates upward wind, also acts as a death barrier
|
40 |
Vertices Information |
- |
|
|
Beginning of the vertices information in the level data
|
41 |
Continue |
- |
|
|
|
42 |
End |
- |
|
|
Marks the end of level data
|
43 |
Objects |
- |
|
|
Beginning of some object information in the level data
|
44 |
Waterlike Collision |
- |
|
|
Beginning of the waterlike information in the level data
|
65 |
|
Default |
|
BoB/WF |
Camera mode 2817, zoomed out
|
66 |
|
Default |
|
SSL Pyramid/TTC/THI |
For camera behavior
|
68 |
|
Default |
|
THI Wiggler |
For camera behavior
|
69 |
|
Default |
|
THI Tiny |
For camera behavior
|
6E |
|
Default |
|
WF/SSL |
For camera behavior
|
6F |
|
Default |
|
BitDW/THI |
For camera behavior
|
70 |
|
Default |
|
BoB/TTM |
For camera behavior
|
72 |
Camera-only Surface |
Default |
|
Basement/CotMC/SL |
Intangible as a surface for Mario, however restricts camera movement
|
73 |
Slide with Noise |
Slide |
X |
|
Has noises, unused
|
74 |
Slide with Noise |
Slide |
X |
|
Has noises, unused
|
75 |
Snowman's Path |
Slide |
|
CCM |
Snowmans head race path; has noise
|
76 |
Surfaces with Flags |
Default |
|
Most |
Most surfaces that have flags use this type
|
77 |
|
Default |
X |
|
Can have flags
|
78 |
|
Slide |
|
THI Huge |
Possibly for camera behavior, has noise
|
79 |
|
Slippery |
|
CCM |
For camera behavior
|
7A |
Switch Surface |
Non-Slippery |
|
Many |
Switches and Dorrie use this surface
|
7B |
Invisi-Cap Mesh's |
Default |
|
Many |
Passible with invisible cap
|
A6 |
BoB Painting/TTM Slide Entrance |
Default |
|
Lobby/TTM |
Wobbles camera, locks it
|
A7 |
BoB Painting/TTM Slide Entrance |
Default |
|
Lobby/TTM |
Wobbles camera, locks it
|
A8 |
BoB Painting/TTM Slide Entrance |
Default |
|
Lobby/TTM |
Wobbles camera, locks it
|
A9 |
CCM Painting |
Default |
|
Lobby |
Wobbles camera, locks it
|
AA |
CCM Painting |
Default |
|
Lobby |
Wobbles camera, locks it
|
AB |
CCM Painting |
Default |
|
Lobby |
Wobbles camera, locks it
|
AC |
WF Painting |
Default |
|
Lobby |
Wobbles camera, locks it
|
AD |
WF Painting |
Default |
|
Lobby |
Wobbles camera, locks it
|
AE |
WF Painting |
Default |
|
Lobby |
Wobbles camera, locks it
|
AF |
JRB Painting |
Default |
|
Lobby |
Wobbles camera, locks it
|
B0 |
JRB Painting |
Default |
|
Lobby |
Wobbles camera, locks it
|
B1 |
JRB Painting |
Default |
|
Lobby |
Wobbles camera, locks it
|
B2 |
LLL Painting |
Default |
|
Basement |
Wobbles camera, locks it
|
B3 |
LLL Painting |
Default |
|
Basement |
Wobbles camera, locks it
|
B4 |
LLL Painting |
Default |
|
Basement |
Wobbles camera, locks it
|
B5 |
SSL Wall |
Default |
|
Basement |
Wobbles camera, locks it
|
B6 |
SSL Wall |
Default |
|
Basement |
Wobbles camera, locks it
|
B7 |
SSL Wall |
Default |
|
Basement |
Wobbles camera, locks it
|
B8 |
Unused HMC Wall? |
Default |
X |
|
Wobbles camera, locks it
|
B9 |
Unused HMC Wall? |
Default |
X |
|
Wobbles camera, locks it
|
BA |
Unused HMC Wall? |
Default |
X |
|
Wobbles camera, locks it
|
BB |
DDD Wall |
Default |
|
Basement |
Wobbles camera, locks it
|
BC |
Unused DDD Wall? |
Default |
X |
|
Wobbles camera, locks it
|
BD |
Unused DDD Wall? |
Default |
X |
|
Wobbles camera, locks it
|
BE |
WDW Painting |
Default |
|
Upstairs |
Wobbles camera, locks it
|
BF |
WDW Painting |
Default |
|
Upstairs |
Wobbles camera, locks it
|
C0 |
WDW Painting |
Default |
|
Upstairs |
Wobbles camera, locks it
|
C1 |
THI-Tiny Painting |
Default |
|
Upstairs |
Wobbles camera, locks it
|
C2 |
THI-Tiny Painting |
Default |
|
Upstairs |
Wobbles camera, locks it
|
C3 |
THI-Tiny Painting |
Default |
|
Upstairs |
Wobbles camera, locks it
|
C4 |
TTM Painting |
Default |
|
Upstairs |
Wobbles camera, locks it
|
C5 |
TTM Painting |
Default |
|
Upstairs |
Wobbles camera, locks it
|
C6 |
TTM Painting |
Default |
|
Upstairs |
Wobbles camera, locks it
|
C7 |
|
Default |
X |
|
Wobbles camera, locks it
|
C8 |
|
Default |
X |
|
Wobbles camera, locks it
|
C9 |
|
Default |
X |
|
Wobbles camera, locks it
|
CA |
Unused SL Painting? |
Default |
X |
|
Wobbles camera, locks it
|
CB |
Unused SL Painting? |
Default |
X |
|
Wobbles camera, locks it
|
CC |
Unused SL Painting? |
Default |
X |
|
Wobbles camera, locks it
|
CD |
THI-Large Painting |
Default |
|
Upstairs |
Wobbles camera, locks it
|
CE |
THI-Large Painting |
Default |
|
Upstairs |
Wobbles camera, locks it
|
CF |
THI-Large Painting |
Default |
|
Upstairs |
Wobbles camera, locks it
|
D0 |
HMC/CotMC Pool Loading |
Default |
|
Basement/HMC |
Possibly for triggering the pool graphic to load
|
D1 |
|
Default |
X |
|
|
D2 |
|
Default |
X |
|
|
D3 |
BoB Painting/TTM Slide Entrance |
Default |
|
Lobby |
Horizontal Course Warp
|
D4 |
BoB Painting/TTM Slide Entrance |
Default |
|
Lobby |
Horizontal Course Warp
|
D5 |
BoB Painting/TTM Slide Entrance |
Default |
|
Lobby |
Horizontal Course Warp
|
D6 |
CCM Painting |
Default |
|
Lobby |
Horizontal Course Warp
|
D7 |
CCM Painting |
Default |
|
Lobby |
Horizontal Course Warp
|
D8 |
CCM Painting |
Default |
|
Lobby |
Horizontal Course Warp
|
D9 |
WF Painting |
Default |
|
Lobby |
Horizontal Course Warp
|
DA |
WF Painting |
Default |
|
Lobby |
Horizontal Course Warp
|
DB |
WF Painting |
Default |
|
Lobby |
Horizontal Course Warp
|
DC |
JRB Painting |
Default |
|
Lobby |
Horizontal Course Warp
|
DD |
JRB Painting |
Default |
|
Lobby |
Horizontal Course Warp
|
DE |
JRB Painting |
Default |
|
Lobby |
Horizontal Course Warp
|
DF |
LLL Painting |
Default |
|
Basement |
Horizontal Course Warp
|
E0 |
LLL Painting |
Default |
|
Basement |
Horizontal Course Warp
|
E1 |
LLL Painting |
Default |
|
Basement |
Horizontal Course Warp
|
E2 |
SSL Wall |
Default |
|
Basement |
Horizontal Course Warp
|
E3 |
SSL Wall |
Default |
|
Basement |
Horizontal Course Warp
|
E4 |
SSL Wall |
Default |
|
Basement |
Horizontal Course Warp
|
E8 |
DDD Wall |
Default |
|
Basement |
Horizontal Course Warp
|
E9 |
DDD Wall |
Default |
|
Basement |
Horizontal Course Warp
|
EA |
DDD Wall |
Default |
|
Basement |
Horizontal Course Warp
|
EB |
WDW Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
EC |
WDW Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
ED |
WDW Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
EE |
THI Tiny Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
EF |
THI Tiny Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
F0 |
THI Tiny Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
F1 |
TTM Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
F2 |
TTM Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
F3 |
TTM Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
F4 |
TTC Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
F5 |
TTC Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
F6 |
TTC Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
F7 |
SL Wall |
Default |
|
Upstairs |
Horizontal Course Warp
|
F8 |
SL Wall |
Default |
|
Upstairs |
Horizontal Course Warp
|
F9 |
SL Wall |
Default |
|
Upstairs |
Horizontal Course Warp
|
FA |
THI Huge Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
FB |
THI Huge Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
FC |
THI Huge Painting |
Default |
|
Upstairs |
Horizontal Course Warp
|
FD |
Hole Course Entry |
Default |
|
Basement/HMC |
Flat Course Entry
|
FF |
BitDW Entry |
Default |
|
Lobby |
BitDW Entry
|