Crash: Difference between revisions
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! Cause !! Exception Type !! Notes | ! Cause !! Exception Type !! Notes | ||
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| Exceed the [[Objects#Object Limit|object limit]] || style="background-color: #fffca8"| [[Address Error Exception]] || Can be done via a variety of methods including cloning, hat duplication, build-up of monty-mole pellets, or money-bag duplication. | | Exceed the [[Objects#Object Limit|object limit]] || style="background-color: #fffca8"| [[Address Error Exception]] || Can be done via a variety of methods including cloning, hat duplication, build-up of monty-mole pellets, or money-bag duplication. | ||
|- | |- | ||
| Have too many [[Objects|objects]] at once on the screen|| style="background-color: #baffa8"| | | Have too many [[Objects|objects]] at once on the screen|| style="background-color: #baffa8"| | ||
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| Being pushed off of a hangable [[ceiling]] while in the idle hanging action || style="background-color: #fffca8"| Address Error Exception || | | Being pushed off of a hangable [[ceiling]] while in the idle hanging action || style="background-color: #fffca8"| Address Error Exception || | ||
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| Sound glitch (J only) || style="background-color: #fffca8"| Address Error Exception || | | Sound glitch (J only) || style="background-color: #fffca8"| Address Error Exception || | ||
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| Moving the camera immediately when entering [[VCutM]] || style="background-color: #baffa8"| | | Moving the camera immediately when entering [[VCutM]] || style="background-color: #baffa8"| | ||
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| Going near a painting after getting game corruption || style="background-color: #baffa8"| ||Not possible on console, due to the way [[Emulators]] and [[Virtual Console]] handle addresses. | | Going near a painting after getting game corruption || style="background-color: #baffa8"| ||Not possible on console, due to the way [[Emulators]] and [[Virtual Console]] handle addresses. | ||
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| [[BitS]] entry sound glitch || style="background-color: #baffa8"| || | | [[BitS]] entry sound glitch || style="background-color: #baffa8"| ||8 known instances, not been reproduced. Not J only. | ||
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| | | Teleporting while passing over a loading zone || style="background-color: #baffa8"| || | ||
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Revision as of 04:35, 8 May 2019
A Crash, Freeze, or Hardlock is what happens when Super Mario 64's code encounters an error, such as a division-by-zero, that causes the game to stop running and rendering frames. The audio may still play. This is in contrast to a softlock, where the game does still run but is stuck in an indefinite state or a loop where no controller input can change it.
Ways to crash the game
Cause | Exception Type | Notes |
---|---|---|
Exceed the object limit | Address Error Exception | Can be done via a variety of methods including cloning, hat duplication, build-up of monty-mole pellets, or money-bag duplication. |
Have too many objects at once on the screen | ||
Send the camera into a PU on N64 | Floating-Point Exception | |
Walking at PU speed for only a portion of the 4 quarter steps on a frame | ||
Moving at PU speed with no joystick input for all 4 quarter steps on a frame | ||
Moving at PU speed directly into a wall | ||
Bully Knockback dividing-by-zero | Floating-Point Exception | |
Failed Bully/Bob-omb angle double-to-int conversion | Floating-Point Exception | |
Deleting a non-existent file on the File Select Screen | Go to "Copy" right when you get to the file select, then press "Score", press on any file without save data, go to Erase, and click on yes. | |
Moving a shadow above surface 12 while it's over OOB | ||
Killing a Monty Mole remotely | Address Error Exception | |
Killing an uninitialized Monty Mole | Address Error Exception | |
Going out of bounds in a room with a painting | Address Error Exception | |
Being pushed off of a hangable ceiling while in the idle hanging action | Address Error Exception | |
Sound glitch (J only) | Address Error Exception | |
Moving the camera immediately when entering VCutM | ||
Getting infinite speed | Floating-Point Exception | |
Going near a painting after getting game corruption | Not possible on console, due to the way Emulators and Virtual Console handle addresses. | |
BitS entry sound glitch | 8 known instances, not been reproduced. Not J only. | |
Teleporting while passing over a loading zone |
|