No Joystick Allowed Challenge: Difference between revisions
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The '''No Joystick Allowed Challenge''' is a [[challenge]] in which the joystick on the controller is used as little as possible or not at all. Movement typically involves | The '''No Joystick Allowed Challenge''' is a [[challenge]] in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following: | ||
* a [[punch]] followed by a [[Single Jump]], which provides forward movement | |||
* a [[backflip]], which provides backward movement | |||
* a [[punch]] followed by a [[Single Jump]] to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge | |||
* a [[backflip]] whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario's angle since he'll orient his angle along the floor's slope | |||
* sliding down slopes, which provides a way of changing Mario's angle | |||
* enemy knockback, which provides a way of changing Mario's angle | |||
* chuckya throws, which provides a way of changing Mario's angle | |||
* twirling with strategic A held frames to slow the descent, which provides a way of changing Mario's angle | |||
* repeated pole grabs, which provides a way of changing Mario's angle |
Revision as of 20:21, 9 March 2019
The No Joystick Allowed Challenge is a challenge in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following:
- a punch followed by a Single Jump, which provides forward movement
- a backflip, which provides backward movement
- a punch followed by a Single Jump to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge
- a backflip whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario's angle since he'll orient his angle along the floor's slope
- sliding down slopes, which provides a way of changing Mario's angle
- enemy knockback, which provides a way of changing Mario's angle
- chuckya throws, which provides a way of changing Mario's angle
- twirling with strategic A held frames to slow the descent, which provides a way of changing Mario's angle
- repeated pole grabs, which provides a way of changing Mario's angle