Crash: Difference between revisions
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(NOT A CRASH) |
m (→Ways to crash the game: Fix link) |
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== Ways to crash the game == | == Ways to crash the game == | ||
* Exceed the [[Objects|object limit]] | * Exceed the [[Objects#Object Limit|object limit]] | ||
* Have too many [[Objects|objects]] at once on the screen | * Have too many [[Objects|objects]] at once on the screen | ||
* Send the camera into a [[Parallel Universe|PU]] | * Send the camera into a [[Parallel Universe|PU]] | ||
* Bully Knockback dividing-by-zero | * Bully Knockback dividing-by-zero | ||
* Failed Bully/Bob-omb angle double-to-short conversion | * Failed Bully/Bob-omb angle double-to-short conversion |
Revision as of 15:46, 20 August 2018
A Crash, Freeze, or Hardlock is what happens when Super Mario 64's code encounters an error, such as a division-by-zero, that causes the game to stop running and rendering frames. The audio may still play. This is in contrast to a softlock, where the game does still run but is stuck in an indefinite state or a loop where no controller input can change it.
Ways to crash the game
- Exceed the object limit
- Have too many objects at once on the screen
- Send the camera into a PU
- Bully Knockback dividing-by-zero
- Failed Bully/Bob-omb angle double-to-short conversion