Slide Kick: Difference between revisions
Jump to navigation
Jump to search
Icecream17 (talk | contribs) (basic slide kick info) |
No edit summary |
||
Line 13: | Line 13: | ||
}} | }} | ||
When a slide kick is happening<ref>https://github.com/n64decomp/sm64/blob/master/src/game/mario_actions_airborne.c#L1580</ref> | When a slide kick is happening:<ref>https://github.com/n64decomp/sm64/blob/master/src/game/mario_actions_airborne.c#L1580</ref> | ||
# If actionTimer > 30 or yPos - floorHeight > 500; [[Freefall]] | # If actionTimer > 30 or yPos - floorHeight > 500; [[Freefall]] |
Revision as of 17:37, 27 January 2023
Slide Kick | |
Properties | |
Hex | todo |
Action Flags | todo |
Action Group | Airborne |
ID | todo |
When a slide kick is happening:[1]
- If actionTimer > 30 or yPos - floorHeight > 500; Freefall
- update_air_without_turn
- switch perform_air_step:
- case AIR_STEP_LANDED, if actionState != 0 or vel[1] >= 0; Slide Kick Slide
- case AIR_STEP_HIT_WALL, Backward Air Knockback
- case AIR_STEP_HIT_LAVA_WALL, Lava Boost