Slide Kick: Difference between revisions
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Icecream17 (talk | contribs) (basic slide kick info) |
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When a slide kick is happening<ref>https://github.com/n64decomp/sm64/blob/master/src/game/mario_actions_airborne.c#L1580</ref> | When a slide kick is happening:<ref>https://github.com/n64decomp/sm64/blob/master/src/game/mario_actions_airborne.c#L1580</ref> | ||
# If actionTimer > 30 or yPos - floorHeight > 500; [[Freefall]] | # If actionTimer > 30 or yPos - floorHeight > 500; [[Freefall]] | ||
Revision as of 17:37, 27 January 2023
| Slide Kick | |
| Properties | |
| Hex | todo |
| Action Flags | todo |
| Action Group | Airborne |
| ID | todo |
When a slide kick is happening:[1]
- If actionTimer > 30 or yPos - floorHeight > 500; Freefall
- update_air_without_turn
- switch perform_air_step:
- case AIR_STEP_LANDED, if actionState != 0 or vel[1] >= 0; Slide Kick Slide
- case AIR_STEP_HIT_WALL, Backward Air Knockback
- case AIR_STEP_HIT_LAVA_WALL, Lava Boost