Actor groups: Difference between revisions
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| Group 0 || bubble, [[Mario]], [[Burn Smoke]], sparkle, sparkle_animation, stomp_smoke, walk_smoke, water_splash, waters_waves, white_particle_small || N/A | | Group 0 || bubble, [[Mario]], [[Burn Smoke]], sparkle, sparkle_animation, stomp_smoke, walk_smoke, water_splash, waters_waves, white_particle_small || N/A | ||
|- | |- | ||
| Group 1 || [[Bullet Bill]], [[Heave Ho]], [[Hoot]], [[Thwomp]], yellow_sphere_small, [[Yoshi Egg]]|| [[TTC]], [[WDW]], [[WF]] | | Group 1 || [[Bullet Bill]], [[Heave-Ho]], [[Hoot]], [[Thwomp]], yellow_sphere_small, [[Yoshi Egg]]|| [[TTC]], [[WDW]], [[WF]] | ||
|- | |- | ||
| Group 2 || [[Blargg]], [[Bully]] || [[BitFS]], [[WMotR]], [[LLL]] | | Group 2 || [[Blargg]], [[Bully]] || [[BitFS]], [[WMotR]], [[LLL]] |
Revision as of 22:01, 18 December 2022
Actor Groups are groups of object models that are loaded in together. To use an object, a level must load in the corresponding actor group as part of the level loading script. The groups are listed below, along with what levels they are loaded in.