User:MMMMMMMMMMMMM: Difference between revisions
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[[Whomp’s Fortress]] is the -14th course in the game, which features you being outside a clock, up above is the [[Parallel Universe#Vertical Parallel Universes|vertical PU]], in which you actually survive, this part of the game is actually mostly the vertical PU where you can fall down, there was some uninteresting discoveries in this course. | [[Whomp’s Fortress]] is the -14th course in the game, which features you being outside a clock, up above is the [[Parallel Universe#Vertical Parallel Universes|vertical PU]], in which you actually survive, this part of the game is actually mostly the vertical PU where you can fall down, there was some uninteresting discoveries in this course. | ||
== | ==Who's this weirdo? Has he contributed anything to the community?== | ||
[[ | First of all, I've literally contributed to Ukikipedia by writing these very words. Second, I've contributed to decomp, especially the ongoing [[Shindou]] OK project as of 2020. Third, I discovered the [[Painting Timer Overflow]] glitch. |
Revision as of 20:07, 21 May 2020
If you're reading this, it's your job to make a TTC Upwarp brute forcer right now.
Here are some reasons why I'm better than you:
- I own the Wii VC version of the game, so I could theoretically complete the game in as few as 0 A presses. Get rekt!!!
- I suck at TASing but do submit to the vanilla TAS comp (sometimes lol)
- I am not a WR TASer, and neither are you. Don't @ me.
- I saved a C^ press with my masterful idea to perform MDS to avoid needing to dab in the Bowser in the Dark World Bowser fight.
- TTM is impossible.
Whomp’s Fortress is the -14th course in the game, which features you being outside a clock, up above is the vertical PU, in which you actually survive, this part of the game is actually mostly the vertical PU where you can fall down, there was some uninteresting discoveries in this course.
Who's this weirdo? Has he contributed anything to the community?
First of all, I've literally contributed to Ukikipedia by writing these very words. Second, I've contributed to decomp, especially the ongoing Shindou OK project as of 2020. Third, I discovered the Painting Timer Overflow glitch.