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'''Objects''' are | '''Objects''' are everything that exist in the [[Super Mario 64]] world outside of the background and terrain. The maximum number of objects in a [[List of Courses|course]] varies from 240 to slightly under. For example: | ||
* [[Bowser in the Fire Sea|BitFS]] has a limit of 232 Objects | * [[Bowser in the Fire Sea|BitFS]] has a limit of 232 Objects | ||
* [[Tick Tock Clock|TTC]] has a limit of 238 Objects | * [[Tick Tock Clock|TTC]] has a limit of 238 Objects | ||
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== Objects Limit == | == Objects Limit == | ||
[[File:Mario 64 freezed.png|thumb|289x289px|Freezed game after collecting a coin in [[Tick Tock Clock|TTC]]. Note the object counter (top-left) at his limit (238) in the Top Left of the screen]] | [[File:Mario 64 freezed.png|thumb|289x289px|Freezed game after collecting a coin in [[Tick Tock Clock|TTC]]. Note the object counter (top-left) at his limit (238) in the Top Left of the screen]] | ||
'''Object Limit '''is the maximum | The '''Object Limit''' is the maximum number of Important Objects a course can have loaded simultaneously before the game cannot handle loading any more. (Note: this doesn't apply to the total Objects in the course, only to ones that are loaded at the time. Unloaded objects use no slots). As the object limit is approached, Unimportant Objects will sacrifice their slots in order to empty them for Important Objects. If every object slot is filled with important objects, as soon as another one is loaded, a [[Game Freeze]] will occur. | ||
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== See Also == | == See Also == | ||
* [[Object Slots]] | * [[Object Slots]] | ||
* [[Game Freeze]] | * [[Game Freeze]] |