Version differences: Difference between revisions

From Ukikipedia
Jump to navigation Jump to search
No edit summary
No edit summary
Line 123: Line 123:
| audio/something.c ||  
| audio/something.c ||  
|-
|-
| game/behavior_actions.c ||  
| game/behavior_actions.c || Only include music_touch.c.inc in US version
|-
|-
| game/behaviors/bbh_tilt_floor.c.inc ||  
| game/behaviors/bbh_tilt_floor.c.inc || (Nim is making a video on this)
|-
|-
| game/behaviors/boo.c.inc ||  
| game/behaviors/boo.c.inc ||  
Line 145: Line 145:
| game/behaviors/bowser.c.inc ||  
| game/behaviors/bowser.c.inc ||  
|-
|-
| game/behaviors/bowser_key.c.inc ||  
| game/behaviors/bowser_key.c.inc || If bowser key action is 0, plays sound 0x30370081 on J but 0x38378081 on U (todo: check if these are actually different sounds)
|-
|-
| game/behaviors/bully.c.inc ||  
| game/behaviors/bully.c.inc || BullySpawnCoin plays sound 0x30300081 on J but 0x38300081 on U (todo: check if these are actually different sounds)
|-
|-
| game/behaviors/camera_lakitu.c.inc ||  
| game/behaviors/camera_lakitu.c.inc || The "Lakitu's Message" music clip that plays when Lakitu comes near Mario to explain the camera controls at the start of the game doesn't exist on J version.
|-
|-
| game/behaviors/celebration_star.c.inc ||  
| game/behaviors/celebration_star.c.inc || When you collect a Bowser key, the cutscene that plays will show a star instead of a key in the J version.
|-
|-
| game/behaviors/celebration_star.c.inc ||  
| game/behaviors/celebration_star.c.inc ||  

Revision as of 23:14, 27 March 2019

Files with version differences (52 files):

Audio (6 files):
./audio/dac.c
./audio/data.c
./audio/dma.c
./audio/interface_2.c
./audio/playback.c
./audio/something.c

Behavior (23 files):
./game/behavior_actions.c
./game/behaviors/bbh_tilt_floor.c.inc
./game/behaviors/boo.c.inc
./game/behaviors/bowser.c.inc
./game/behaviors/bowser_key.c.inc
./game/behaviors/bully.c.inc
./game/behaviors/camera_lakitu.c.inc
./game/behaviors/celebration_star.c.inc
./game/behaviors/coin.c.inc
./game/behaviors/cruiser.c.inc
./game/behaviors/dorrie.c.inc
./game/behaviors/hidden_star.c.inc
./game/behaviors/king_bobomb.c.inc
./game/behaviors/mips.c.inc
./game/behaviors/moneybag.c.inc
./game/behaviors/mr_i.c.inc
./game/behaviors/piranha_plant.c.inc
./game/behaviors/racing_penguin.c.inc
./game/behaviors/red_coin.c.inc
./game/behaviors/sparkle_spawn_star.c.inc
./game/behaviors/tox_box.c.inc
./game/behaviors/tuxie.c.inc
./game/behaviors/water_ring.c.inc

Mario (8 files):
./game/mario.c
./game/mario_actions_airborne.c
./game/mario_actions_automatic.c
./game/mario_actions_cutscene.c
./game/mario_actions_moving.c
./game/mario_actions_object.c
./game/mario_actions_stationary.c
./game/mario_step.c

Other (15 files):
./game/camera.c
./game/file_select.c
./game/hud.c
./game/ingame_menu.c
./game/ingame_menu.h
./game/interaction.c
./game/level_select_menu.c
./game/level_update.c
./game/main.c
./game/object_helpers.c
./game/object_helpers2.h
./game/object_list_processor.c
./game/platform_displacement.c
./game/platform_displacement.h
./game/star_select.c

List of version differences:

File Difference
audio/dac.c
audio/dac.c
audio/data.c
audio/dma.c
audio/dma.c
audio/interface_2.c
audio/interface_2.c
audio/interface_2.c
audio/interface_2.c
audio/interface_2.c
audio/interface_2.c
audio/interface_2.c
audio/interface_2.c
audio/interface_2.c
audio/interface_2.c
audio/interface_2.c
audio/interface_2.c
audio/interface_2.c
audio/interface_2.c
audio/interface_2.c
audio/interface_2.c
audio/playback.c
audio/something.c
audio/something.c
audio/something.c
audio/something.c
audio/something.c
audio/something.c
audio/something.c
game/behavior_actions.c Only include music_touch.c.inc in US version
game/behaviors/bbh_tilt_floor.c.inc (Nim is making a video on this)
game/behaviors/boo.c.inc
game/behaviors/boo.c.inc
game/behaviors/boo.c.inc
game/behaviors/boo.c.inc
game/behaviors/bowser.c.inc
game/behaviors/bowser.c.inc
game/behaviors/bowser.c.inc
game/behaviors/bowser.c.inc
game/behaviors/bowser.c.inc
game/behaviors/bowser_key.c.inc If bowser key action is 0, plays sound 0x30370081 on J but 0x38378081 on U (todo: check if these are actually different sounds)
game/behaviors/bully.c.inc BullySpawnCoin plays sound 0x30300081 on J but 0x38300081 on U (todo: check if these are actually different sounds)
game/behaviors/camera_lakitu.c.inc The "Lakitu's Message" music clip that plays when Lakitu comes near Mario to explain the camera controls at the start of the game doesn't exist on J version.
game/behaviors/celebration_star.c.inc When you collect a Bowser key, the cutscene that plays will show a star instead of a key in the J version.
game/behaviors/celebration_star.c.inc
game/behaviors/coin.c.inc
game/behaviors/coin.c.inc
game/behaviors/coin.c.inc
game/behaviors/cruiser.c.inc
game/behaviors/dorrie.c.inc
game/behaviors/hidden_star.c.inc
game/behaviors/king_bobomb.c.inc
game/behaviors/king_bobomb.c.inc
game/behaviors/mips.c.inc
game/behaviors/mips.c.inc
game/behaviors/mips.c.inc
game/behaviors/mips.c.inc
game/behaviors/moneybag.c.inc
game/behaviors/moneybag.c.inc
game/behaviors/mr_i.c.inc
game/behaviors/piranha_plant.c.inc
game/behaviors/piranha_plant.c.inc
game/behaviors/piranha_plant.c.inc
game/behaviors/piranha_plant.c.inc
game/behaviors/piranha_plant.c.inc
game/behaviors/piranha_plant.c.inc
game/behaviors/racing_penguin.c.inc
game/behaviors/racing_penguin.c.inc
game/behaviors/red_coin.c.inc
game/behaviors/red_coin.c.inc
game/behaviors/sparkle_spawn_star.c.inc
game/behaviors/tox_box.c.inc
game/behaviors/tuxie.c.inc
game/behaviors/tuxie.c.inc
game/behaviors/water_ring.c.inc
game/camera.c
game/camera.c
game/camera.c
game/camera.c
game/camera.c
game/camera.c
game/camera.c
game/camera.c
game/camera.c
game/camera.c
game/camera.c
game/camera.c
game/camera.c
game/file_select.c
game/file_select.c
game/file_select.c
game/file_select.c
game/file_select.c
game/file_select.c
game/file_select.c
game/file_select.c
game/file_select.c
game/file_select.c
game/file_select.c
game/file_select.c
game/file_select.c
game/file_select.c
game/file_select.c
game/file_select.c
game/file_select.c
game/file_select.c
game/file_select.c
game/file_select.c
game/file_select.c
game/hud.c
game/hud.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.c
game/ingame_menu.h
game/interaction.c
game/interaction.c
game/interaction.c
game/interaction.c
game/interaction.c
game/level_select_menu.c
game/level_select_menu.c
game/level_select_menu.c
game/level_select_menu.c
game/level_select_menu.c
game/level_update.c
game/level_update.c
game/level_update.c
game/level_update.c
game/level_update.c
game/main.c
game/main.c
game/mario.c
game/mario.c
game/mario.c
game/mario_actions_airborne.c
game/mario_actions_airborne.c
game/mario_actions_airborne.c
game/mario_actions_airborne.c
game/mario_actions_airborne.c
game/mario_actions_airborne.c
game/mario_actions_airborne.c
game/mario_actions_airborne.c
game/mario_actions_airborne.c
game/mario_actions_airborne.c
game/mario_actions_airborne.c
game/mario_actions_airborne.c
game/mario_actions_airborne.c
game/mario_actions_airborne.c
game/mario_actions_airborne.c
game/mario_actions_airborne.c
game/mario_actions_automatic.c
game/mario_actions_automatic.c
game/mario_actions_cutscene.c
game/mario_actions_cutscene.c
game/mario_actions_cutscene.c
game/mario_actions_cutscene.c
game/mario_actions_cutscene.c
game/mario_actions_cutscene.c
game/mario_actions_cutscene.c
game/mario_actions_cutscene.c
game/mario_actions_cutscene.c
game/mario_actions_cutscene.c
game/mario_actions_cutscene.c
game/mario_actions_cutscene.c
game/mario_actions_cutscene.c
game/mario_actions_cutscene.c
game/mario_actions_cutscene.c
game/mario_actions_cutscene.c
game/mario_actions_cutscene.c
game/mario_actions_cutscene.c
game/mario_actions_moving.c
game/mario_actions_moving.c
game/mario_actions_moving.c
game/mario_actions_object.c
game/mario_actions_stationary.c
game/mario_actions_stationary.c
game/mario_actions_stationary.c
game/mario_actions_stationary.c
game/mario_actions_stationary.c
game/mario_actions_stationary.c
game/mario_actions_stationary.c
game/mario_actions_stationary.c
game/mario_step.c
game/mario_step.c
game/object_helpers.c
game/object_helpers.c
game/object_helpers.c
game/object_helpers.c
game/object_helpers.c
game/object_helpers.c
game/object_helpers2.h
game/object_list_processor.c
game/platform_displacement.c
game/platform_displacement.h
game/star_select.c
game/star_select.c
game/star_select.c