Version differences: Difference between revisions
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| audio/something.c || | | audio/something.c || | ||
|- | |- | ||
| game/behavior_actions.c || | | game/behavior_actions.c || Only include music_touch.c.inc in US version | ||
|- | |- | ||
| game/behaviors/bbh_tilt_floor.c.inc || | | game/behaviors/bbh_tilt_floor.c.inc || (Nim is making a video on this) | ||
|- | |- | ||
| game/behaviors/boo.c.inc || | | game/behaviors/boo.c.inc || | ||
Line 145: | Line 145: | ||
| game/behaviors/bowser.c.inc || | | game/behaviors/bowser.c.inc || | ||
|- | |- | ||
| game/behaviors/bowser_key.c.inc || | | game/behaviors/bowser_key.c.inc || If bowser key action is 0, plays sound 0x30370081 on J but 0x38378081 on U (todo: check if these are actually different sounds) | ||
|- | |- | ||
| game/behaviors/bully.c.inc || | | game/behaviors/bully.c.inc || BullySpawnCoin plays sound 0x30300081 on J but 0x38300081 on U (todo: check if these are actually different sounds) | ||
|- | |- | ||
| game/behaviors/camera_lakitu.c.inc || | | game/behaviors/camera_lakitu.c.inc || The "Lakitu's Message" music clip that plays when Lakitu comes near Mario to explain the camera controls at the start of the game doesn't exist on J version. | ||
|- | |- | ||
| game/behaviors/celebration_star.c.inc || | | game/behaviors/celebration_star.c.inc || When you collect a Bowser key, the cutscene that plays will show a star instead of a key in the J version. | ||
|- | |- | ||
| game/behaviors/celebration_star.c.inc || | | game/behaviors/celebration_star.c.inc || |
Revision as of 23:14, 27 March 2019
Files with version differences (52 files):
Audio (6 files):
./audio/dac.c
./audio/data.c
./audio/dma.c
./audio/interface_2.c
./audio/playback.c
./audio/something.c
Behavior (23 files):
./game/behavior_actions.c
./game/behaviors/bbh_tilt_floor.c.inc
./game/behaviors/boo.c.inc
./game/behaviors/bowser.c.inc
./game/behaviors/bowser_key.c.inc
./game/behaviors/bully.c.inc
./game/behaviors/camera_lakitu.c.inc
./game/behaviors/celebration_star.c.inc
./game/behaviors/coin.c.inc
./game/behaviors/cruiser.c.inc
./game/behaviors/dorrie.c.inc
./game/behaviors/hidden_star.c.inc
./game/behaviors/king_bobomb.c.inc
./game/behaviors/mips.c.inc
./game/behaviors/moneybag.c.inc
./game/behaviors/mr_i.c.inc
./game/behaviors/piranha_plant.c.inc
./game/behaviors/racing_penguin.c.inc
./game/behaviors/red_coin.c.inc
./game/behaviors/sparkle_spawn_star.c.inc
./game/behaviors/tox_box.c.inc
./game/behaviors/tuxie.c.inc
./game/behaviors/water_ring.c.inc
Mario (8 files):
./game/mario.c
./game/mario_actions_airborne.c
./game/mario_actions_automatic.c
./game/mario_actions_cutscene.c
./game/mario_actions_moving.c
./game/mario_actions_object.c
./game/mario_actions_stationary.c
./game/mario_step.c
Other (15 files):
./game/camera.c
./game/file_select.c
./game/hud.c
./game/ingame_menu.c
./game/ingame_menu.h
./game/interaction.c
./game/level_select_menu.c
./game/level_update.c
./game/main.c
./game/object_helpers.c
./game/object_helpers2.h
./game/object_list_processor.c
./game/platform_displacement.c
./game/platform_displacement.h
./game/star_select.c
List of version differences:
File | Difference |
---|---|
audio/dac.c | |
audio/dac.c | |
audio/data.c | |
audio/dma.c | |
audio/dma.c | |
audio/interface_2.c | |
audio/interface_2.c | |
audio/interface_2.c | |
audio/interface_2.c | |
audio/interface_2.c | |
audio/interface_2.c | |
audio/interface_2.c | |
audio/interface_2.c | |
audio/interface_2.c | |
audio/interface_2.c | |
audio/interface_2.c | |
audio/interface_2.c | |
audio/interface_2.c | |
audio/interface_2.c | |
audio/interface_2.c | |
audio/interface_2.c | |
audio/playback.c | |
audio/something.c | |
audio/something.c | |
audio/something.c | |
audio/something.c | |
audio/something.c | |
audio/something.c | |
audio/something.c | |
game/behavior_actions.c | Only include music_touch.c.inc in US version |
game/behaviors/bbh_tilt_floor.c.inc | (Nim is making a video on this) |
game/behaviors/boo.c.inc | |
game/behaviors/boo.c.inc | |
game/behaviors/boo.c.inc | |
game/behaviors/boo.c.inc | |
game/behaviors/bowser.c.inc | |
game/behaviors/bowser.c.inc | |
game/behaviors/bowser.c.inc | |
game/behaviors/bowser.c.inc | |
game/behaviors/bowser.c.inc | |
game/behaviors/bowser_key.c.inc | If bowser key action is 0, plays sound 0x30370081 on J but 0x38378081 on U (todo: check if these are actually different sounds) |
game/behaviors/bully.c.inc | BullySpawnCoin plays sound 0x30300081 on J but 0x38300081 on U (todo: check if these are actually different sounds) |
game/behaviors/camera_lakitu.c.inc | The "Lakitu's Message" music clip that plays when Lakitu comes near Mario to explain the camera controls at the start of the game doesn't exist on J version. |
game/behaviors/celebration_star.c.inc | When you collect a Bowser key, the cutscene that plays will show a star instead of a key in the J version. |
game/behaviors/celebration_star.c.inc | |
game/behaviors/coin.c.inc | |
game/behaviors/coin.c.inc | |
game/behaviors/coin.c.inc | |
game/behaviors/cruiser.c.inc | |
game/behaviors/dorrie.c.inc | |
game/behaviors/hidden_star.c.inc | |
game/behaviors/king_bobomb.c.inc | |
game/behaviors/king_bobomb.c.inc | |
game/behaviors/mips.c.inc | |
game/behaviors/mips.c.inc | |
game/behaviors/mips.c.inc | |
game/behaviors/mips.c.inc | |
game/behaviors/moneybag.c.inc | |
game/behaviors/moneybag.c.inc | |
game/behaviors/mr_i.c.inc | |
game/behaviors/piranha_plant.c.inc | |
game/behaviors/piranha_plant.c.inc | |
game/behaviors/piranha_plant.c.inc | |
game/behaviors/piranha_plant.c.inc | |
game/behaviors/piranha_plant.c.inc | |
game/behaviors/piranha_plant.c.inc | |
game/behaviors/racing_penguin.c.inc | |
game/behaviors/racing_penguin.c.inc | |
game/behaviors/red_coin.c.inc | |
game/behaviors/red_coin.c.inc | |
game/behaviors/sparkle_spawn_star.c.inc | |
game/behaviors/tox_box.c.inc | |
game/behaviors/tuxie.c.inc | |
game/behaviors/tuxie.c.inc | |
game/behaviors/water_ring.c.inc | |
game/camera.c | |
game/camera.c | |
game/camera.c | |
game/camera.c | |
game/camera.c | |
game/camera.c | |
game/camera.c | |
game/camera.c | |
game/camera.c | |
game/camera.c | |
game/camera.c | |
game/camera.c | |
game/camera.c | |
game/file_select.c | |
game/file_select.c | |
game/file_select.c | |
game/file_select.c | |
game/file_select.c | |
game/file_select.c | |
game/file_select.c | |
game/file_select.c | |
game/file_select.c | |
game/file_select.c | |
game/file_select.c | |
game/file_select.c | |
game/file_select.c | |
game/file_select.c | |
game/file_select.c | |
game/file_select.c | |
game/file_select.c | |
game/file_select.c | |
game/file_select.c | |
game/file_select.c | |
game/file_select.c | |
game/hud.c | |
game/hud.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.c | |
game/ingame_menu.h | |
game/interaction.c | |
game/interaction.c | |
game/interaction.c | |
game/interaction.c | |
game/interaction.c | |
game/level_select_menu.c | |
game/level_select_menu.c | |
game/level_select_menu.c | |
game/level_select_menu.c | |
game/level_select_menu.c | |
game/level_update.c | |
game/level_update.c | |
game/level_update.c | |
game/level_update.c | |
game/level_update.c | |
game/main.c | |
game/main.c | |
game/mario.c | |
game/mario.c | |
game/mario.c | |
game/mario_actions_airborne.c | |
game/mario_actions_airborne.c | |
game/mario_actions_airborne.c | |
game/mario_actions_airborne.c | |
game/mario_actions_airborne.c | |
game/mario_actions_airborne.c | |
game/mario_actions_airborne.c | |
game/mario_actions_airborne.c | |
game/mario_actions_airborne.c | |
game/mario_actions_airborne.c | |
game/mario_actions_airborne.c | |
game/mario_actions_airborne.c | |
game/mario_actions_airborne.c | |
game/mario_actions_airborne.c | |
game/mario_actions_airborne.c | |
game/mario_actions_airborne.c | |
game/mario_actions_automatic.c | |
game/mario_actions_automatic.c | |
game/mario_actions_cutscene.c | |
game/mario_actions_cutscene.c | |
game/mario_actions_cutscene.c | |
game/mario_actions_cutscene.c | |
game/mario_actions_cutscene.c | |
game/mario_actions_cutscene.c | |
game/mario_actions_cutscene.c | |
game/mario_actions_cutscene.c | |
game/mario_actions_cutscene.c | |
game/mario_actions_cutscene.c | |
game/mario_actions_cutscene.c | |
game/mario_actions_cutscene.c | |
game/mario_actions_cutscene.c | |
game/mario_actions_cutscene.c | |
game/mario_actions_cutscene.c | |
game/mario_actions_cutscene.c | |
game/mario_actions_cutscene.c | |
game/mario_actions_cutscene.c | |
game/mario_actions_moving.c | |
game/mario_actions_moving.c | |
game/mario_actions_moving.c | |
game/mario_actions_object.c | |
game/mario_actions_stationary.c | |
game/mario_actions_stationary.c | |
game/mario_actions_stationary.c | |
game/mario_actions_stationary.c | |
game/mario_actions_stationary.c | |
game/mario_actions_stationary.c | |
game/mario_actions_stationary.c | |
game/mario_actions_stationary.c | |
game/mario_step.c | |
game/mario_step.c | |
game/object_helpers.c | |
game/object_helpers.c | |
game/object_helpers.c | |
game/object_helpers.c | |
game/object_helpers.c | |
game/object_helpers.c | |
game/object_helpers2.h | |
game/object_list_processor.c | |
game/platform_displacement.c | |
game/platform_displacement.h | |
game/star_select.c | |
game/star_select.c | |
game/star_select.c |