Scuttlebug: Difference between revisions
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|tangibility_radius= | |tangibility_radius= 1000 | ||
|interaction_type= | |interaction_type= Bounce Top | ||
|surfaces= | |surfaces= | ||
|found_in= Hazy Maze Cave, Big Boo's Haunt | |found_in= Hazy Maze Cave, Big Boo's Haunt |
Revision as of 03:17, 5 December 2018
Scuttlebug | |||
[[File:]] | |||
Hitbox Info | |||
Hitbox | |||
Damage | 1 | ||
Damage without hat | 2 | ||
Speed | to add | ||
Tangibility radius | 1000 | ||
Interaction type | Bounce Top | ||
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A scuttlebug is an enemy found in HMC and BBH.
Glitches/Exploits
Scuttlebugs have some glitches in their movement.
Scuttlebug Raising
Scuttlebugs can be raised by using scuttlebug raising (todo: add more info on this).
Scuttlebug Transportation
Main Article: Scuttlebug transportation
Since Scuttlebugs update their home whenever they bump into Mario, you can make a scuttlebug walk farther than normal by repeatedly strategically bumping into a scuttlebug at the edge of its radius.
Despawning
This is an intentional behavior made by the developers, but it can have unintended consequences. Scuttlebugs will unload if they walk into a wall too far below their home. The intended result of this is that if a scuttlebug falls into a hole where Mario would die, it will unload. The unintended result of this is that if a scuttlebug walks too far down a slope and happens to bump a wall, it will unload.