Actor groups: Difference between revisions
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| Group 13 || [[Bub]], Cyan [[Fish]], [[Seaweed]], [[Skeeter]], [[Treasure Chest]], [[List of unused models#Water Mine|Water Mine]], [[Water Ring]] || [[SA]], [[DDD]], [[JRB]] | | Group 13 || [[Bub]], Cyan [[Fish]], [[Seaweed]], [[Skeeter]], [[Treasure Chest]], [[List of unused models#Water Mine|Water Mine]], [[Water Ring]] || [[SA]], [[DDD]], [[JRB]] | ||
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| Group 14 || [[Chain Ball]], [[Chain Chomp]], [[Koopa]], [[Koopa Flag]], [[Piranha Plant]], [[ | | Group 14 || [[Chain Ball]], [[Chain Chomp]], [[Koopa]], [[Koopa Flag]], [[Piranha Plant]], [[Wooden Post]], [[Whomp]] || [[BitS]], [[THI]], [[BoB]], [[WF]] | ||
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| Group 15 || [[Boo]] (castle), [[Lakitu]] (cameraman), [[MIPS]], [[Toad]] || [[Castle Grounds]], [[Castle Interior]] | | Group 15 || [[Boo]] (castle), [[Lakitu]] (cameraman), [[MIPS]], [[Toad]] || [[Castle Grounds]], [[Castle Interior]] |
Latest revision as of 14:10, 13 October 2023
Actor Groups are groups of object models that are loaded in together. To use an object, a level must load in the corresponding actor group as part of the level loading script. The groups are listed below, along with what levels they are loaded in.