Double Jump: Difference between revisions

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(Reduce the qf info by linking it.)
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# Water - If Mario's height is lower than 100 units below the water height, the action is transitioned into the [[water plunge]] action.
# Water - If Mario's height is lower than 100 units below the water height, the action is transitioned into the [[water plunge]] action.
# Squish - If Mario is supposed to be squished, his action is changed to the [[squished]] action.
# Squish - If Mario is supposed to be squished, his action is changed to the [[squished]] action.
# Vertical Wind- If Mario is above a vertical wind floor, his action is changed to the [[vertical wind]] action. (This is due to the jump action having the "Allow Vertical Wind Action" flag.
# Vertical Wind- If Mario is above a vertical wind floor, his action is changed to the [[vertical wind]] action. (This is due to the jump action having the "Allow Vertical Wind Action" flag.)


At this point, two more things happen prior to the jump action:
At this point, two more things happen prior to the jump action:
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# If the Z button is pressed, Mario will enter the [[ground pound]] action. This stops the double jump action.
# If the Z button is pressed, Mario will enter the [[ground pound]] action. This stops the double jump action.
# Mario performs the other noises for the jump. <!--Elaborate on this.-->
# Mario performs the other noises for the jump. <!--Elaborate on this.-->
# Now, Mario performs the quarter-frame movement via a full common air step. The landing action is a [[double jump land]] action and the check has both the "Check Ledge Grab" and "Check Hang" flags.
# Now, Mario performs the quarter-frame movement via a full [[Movement_Steps#Air_Step|common air step]]. The landing action is a [[double jump land]] action and the check has both the "Check Ledge Grab" and "Check Hang" flags.