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==A Press Counts== | ==A Press Counts== | ||
In the [[A Button Challenge]], it takes 0 A presses to beat the level with or without the red coin star. Because this level originally took 10 A presses, it is by far the most improved single star in the ABC. The level can be beaten with or without a preset [[HOLP]], and is faster with that HOLP. However, both known methods of achieving this HOLP are not possible more than once without incurring additional A presses or using more time than they save. The HOLPless method is, notably, required to set the HOLP for [[Timed Jumps on Moving Bars]], which takes 1 A press instead of 2 due to that strategy<ref>[https://www.youtube.com/watch?v=FMA-zEznvMo "TTC Timed Jumps on Moving Bars 1x A Presses" by UncommentatedPannen]</ref>. | In the [[A Button Challenge]], it takes 0 A presses to beat the level with or without the red coin star. Because this level originally took 10 A presses<ref>[https://youtu.be/YtF9FsCSSog "SM64 - Bowser in the Sky (with Red Coins) - 10x A Presses (OUTDATED)" by pannenkoek2012]</ref>, it is by far the most improved single star in the ABC. The level can be beaten with or without a preset [[HOLP]], and is faster with that HOLP. However, both known methods of achieving this HOLP are not possible more than once without incurring additional A presses or using more time than they save. The HOLPless method is, notably, required to set the HOLP for [[Timed Jumps on Moving Bars]], which takes 1 A press instead of 2 due to that strategy<ref>[https://www.youtube.com/watch?v=FMA-zEznvMo "TTC Timed Jumps on Moving Bars 1x A Presses" by UncommentatedPannen]</ref>. | ||
===ABC Strategy=== | ===ABC Strategy=== | ||
The beginning of the level is the hardest part. It contains several subsequent platforms that are too high to get over without an A press and almost nothing to work with. Luckily, when the [[207 DR]] technique was discovered, which utilizes a [[misalignment]] to get extra height, all of the initial platforms except the last became passable. Then, a technique called the [[Chuckya Drop]] was discovered that uses manipulation to get [[Chuckya]] to fall from above<ref>[https://www.youtube.com/watch?v=uFjIARsegtA "BitS Beginning - 0x A Presses" by Tyler Kehne]</ref>. | The beginning of the level is the hardest part. It contains several subsequent platforms that are too high to get over without an A press and almost nothing to work with. Luckily, when the [[207 DR]] technique was discovered, which utilizes a [[misalignment]] to get extra height, all of the initial platforms except the last became passable. Then, a technique called the [[Chuckya Drop]] was discovered that uses manipulation to get [[Chuckya]] to fall from above<ref>[https://www.youtube.com/watch?v=uFjIARsegtA "BitS Beginning - 0x A Presses" by Tyler Kehne]</ref>. | ||
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=====In BitS===== | =====In BitS===== | ||
Mario crosses the elevator using the messed-up axle location as normal. When he passes the arrow platform, he uses [[Pause Buffered Hitstun]] from taking huge [[Fall Damage|fall damage]] to throw a fire clone at the HOLP, which is on top of a pole. There are two possible poles that can be used for this. The larger of the two requires bouncing on a nearby Goomba. Once done, simple Goomba bounces and messed-up axle location uses allow Mario to reach the pipe, which he enters using a [[Misalignment|207 DR]]. | Mario crosses the elevator using the messed-up axle location as normal. When he passes the arrow platform, he uses [[Pause Buffered Hitstun]] from taking huge [[Fall Damage|fall damage]] to throw a fire clone at the HOLP, which is on top of a pole. There are two possible poles that can be used for this. The larger of the two requires bouncing on a nearby Goomba. Once done, simple Goomba bounces and messed-up axle location uses allow Mario to reach the pipe, which he enters using a [[Misalignment|207 DR]]. | ||
==Mystery Goomba== | ==Mystery Goomba== | ||
''Main article: [[Mystery Goomba]]'' | ''Main article: [[Mystery Goomba]]'' |
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