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[[File:Blueprint.png|350px|thumb|A blueprint of what Pannenkoek2012 suggested the program should look like]] | [[File:Blueprint.png|350px|thumb|A blueprint of what Pannenkoek2012 suggested the program should look like]] | ||
[[File:SM64_diagnostic.png|350px|thumb|The SM64 Diagnostic]] | [[File:SM64_diagnostic.png|350px|thumb|The SM64 Diagnostic]] | ||
'''S'''uperMario64 '''T'''echnical '''R'''untime '''O'''bserver and '''O'''bject '''P'''rocessor, or '''STROOP''' for short, is a diagnostic tool for Super Mario 64 which displays and allows for simple editing of various game values and information. It can connect to a running emulator and update values in real time. Some core features include views of loaded/unloaded objects, Mario structure variables, camera + HUD values, an overhead map display, and many more. | '''S'''uperMario64 '''T'''echnical '''R'''untime '''O'''bserver and '''O'''bject '''P'''rocessor, or '''STROOP''' for short, is a diagnostic tool for Super Mario 64 which displays and allows for simple editing of various game values and information. It can connect to a running emulator and update values in real time. Some core features include views of loaded/unloaded objects, Mario structure variables, camera + HUD values, an overhead map display, and many more. | ||
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== Object Slots == | == Object Slots == | ||
[[File:Object Slot Overlays.png|350px|thumb|The SM64 Diagnostic]] | |||
The object slots are found in the Object Slot Panel. An object slot has 4 parts to it: an image, a label, a background color, and zero or more overlays. | The object slots are found in the Object Slot Panel. An object slot has 4 parts to it: an image, a label, a background color, and zero or more overlays. | ||
* '''Image''': The image shows what object is represented by the object slot. The image is transparent when the object is unloaded or set to be unloaded. | * '''Image''': The image shows what object is represented by the object slot. The image is transparent when the object is unloaded or set to be unloaded. |