RTA: Difference between revisions

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''[https://en.wikipedia.org/wiki/Speedrun See this page on Wikipedia]''
''[https://en.wikipedia.org/wiki/Speedrun See this page on Wikipedia]''


RTA (also often referred to as Speedrunning) is short for ''Real Time Attack'', and refers to gameplay in which no tools are used to aid performance, such as savestates or frame advance. Full Game RTA runs are often done on a real N64, but can also be done on [[Virtual Console|Wii VC/Wii U VC]], or [[Emulators]] (such as [[Project64]] 1.6 or [[Mupen64#Mupen64plus|Mupen64plus]]/OpenEmu). Individual Level (or ''IL'' for short) runs can only be done on a real N64. Because of the real time nature of it, RTA runs often use simpler strats compared to TAS that can be pulled off more easily in real time. However, that's not to say that top level RTA runs don't use advanced/impressive strats, such as ''[https://www.youtube.com/watch?v=QQn1SlBFzuU DDD skip]'', [https://sm64wiki.com/index.php?title=Inside_the_Ancient_Pyramid#Pillarless Pillarless], or [[Hangable Ceiling Upwarp|hangable ceiling upwarp]] in [[Bowser_in_the_Fire_Sea|Bowser in the Fire Sea]].
'''RTA''' refers to playthroughs of a game done by a human in real-time without the use of savestates, slowdown, memory watch, and other tools used during the production of a [[TAS]]. The term "RTA" is most often used in the context of '''speedrunning''', which is playing a game as fast as possible RTA. RTA is in stark contrast to TAS, where "perfect" runs are created that can't be matched RTA due to the precision and timing required.