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(thanks josh!) |
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| game/behaviors/bowser.c.inc || style="background-color: #FFFF90" | In ActionBowser2, when Bowser's subaction is 2, func_u_802B4AF4 is called in the U version. | | game/behaviors/bowser.c.inc || style="background-color: #FFFF90" | In ActionBowser2, when Bowser's subaction is 2, func_u_802B4AF4 is called in the U version. | ||
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| game/behaviors/bowser_key.c.inc || | | game/behaviors/bowser_key.c.inc || style="background-color: #99F" | If bowser key action is 0, plays sound 0x30370081 on J but 0x38378081 on U (todo: check if these are actually different sounds) | ||
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| game/behaviors/bully.c.inc || | | game/behaviors/bully.c.inc || style="background-color: #99F" | BullySpawnCoin plays sound 0x30300081 on J but 0x38300081 on U (todo: check if these are actually different sounds) | ||
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| game/behaviors/camera_lakitu.c.inc || style="background-color: #9F9" | The "Lakitu's Message" music clip that plays when Lakitu comes near Mario to explain the camera controls at the start of the game isn't played or doesn't exist on J version. | | game/behaviors/camera_lakitu.c.inc || style="background-color: #9F9" | The "Lakitu's Message" music clip that plays when Lakitu comes near Mario to explain the camera controls at the start of the game isn't played or doesn't exist on J version. | ||
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| game/behaviors/coin.c.inc || style="background-color: #99F" | BehCoinLoop plays sound 0x30300081 on J but 0x38300081 on U when the timer is set to 0 (todo: check if these are actually different sounds) | | game/behaviors/coin.c.inc || style="background-color: #99F" | BehCoinLoop plays sound 0x30300081 on J but 0x38300081 on U when the timer is set to 0 (todo: check if these are actually different sounds) | ||
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| game/behaviors/coin.c.inc || style="background-color: # | | game/behaviors/coin.c.inc || style="background-color: #9F9" | On the U version, coins will unload if they land on the death barrier. On the J version, they will continue to exist. | ||
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| game/behaviors/coin.c.inc || style="background-color: #FFFF90" | On the U version, if the coin has move flag 0x2000 set and has o->oUnk1B0 < 5, it will play a sound (namely, 0x30364081). Then it will increment o->oUnk1B0. On the J version, it will neither check nor increment o->oUnk1B0. | | game/behaviors/coin.c.inc || style="background-color: #FFFF90" | On the U version, if the coin has move flag 0x2000 set and has o->oUnk1B0 < 5, it will play a sound (namely, 0x30364081). Then it will increment o->oUnk1B0. On the J version, it will neither check nor increment o->oUnk1B0. |