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A '''glitchy ledge grab''' or '''GLG''' is a kind of [[Ledge Grab|ledge grab]] that goes higher than a normal ledge grab. | A '''glitchy ledge grab''' or '''GLG''' is a kind of [[Ledge Grab|ledge grab]] that goes higher than a normal ledge grab. | ||
==Details== | ==Details== | ||
A GLG can ascend 229 [[ | A GLG can ascend 229 [[unit]]s up, compared to only 150 units from a regular ledge grab. The game does two ledge grab checks, one at Mario's lower body and one at his upper body<ref>https://discordapp.com/channels/267091686423789568/309838966125756416/495070903177314305</ref>. When Mario's lower body touches a [[wall]] and not his upper body, the game looks for a floor to grab onto. A glitchy ledge grab is when those two things don't line up quite right, so Mario is able to grab a ledge he normally wouldn't be able to. A GLG can be triggered because: | ||
* The wall is slightly tilted, so Mario's lower body touches it but not his upper body, which triggers a ledge grab check when there isn't supposed to be one (used in the [[A Button Challenge]] to enter [[The Secret Aquarium]] 0xA) | * The wall is slightly tilted, so Mario's lower body touches it but not his upper body, which triggers a ledge grab check when there isn't supposed to be one (used in the [[A Button Challenge]] to enter [[The Secret Aquarium]] 0xA) | ||
* Mario's lower body touches a wall, but it detects the wrong floor because of the direction it searches in (used in the [[A Button Challenge]] to go to [[Bowser in the Sky]] 0xA) | * Mario's lower body touches a wall, but it detects the wrong floor because of the direction it searches in (used in the [[A Button Challenge]] to go to [[Bowser in the Sky]] 0xA) | ||
* Mario's lower body touches a wall, but it detects the wrong floor because the floor search starts 238 units above Mario, which is too high | * Mario's lower body touches a wall, but it detects the wrong floor because the floor search starts 238 units above Mario, which is too high |