Straining: Difference between revisions

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'''Straining''' is a technique that Mario can use at any point while in [[Air action|midair]]. By moving the joystick while in midair, Mario can affect his position, but not his [[speed]].
'''Straining''' is a technique that Mario can use at any point while in midair in most states. The technique involves how the joystick is angled relative to Mario's facing direction (which cannot be changed midair in most situations). Because of how the mechanic works, it can often become a trade-off of speed vs distance.
==Technical explanation==
==Technical explanation==
If Mario is in midair, his [[intended yaw]] can affect his position. The effect is much greater when the intended yaw matches his [[facing yaw]]. [[STROOP]] has a tool for matching these, and there is also a [[Mupen64#Mupen64-Lua|Lua script]] for doing this.
When in the air, the game deals with Mario's intended movement in two directions- forward and sideways (when forward speed is negative, it indicates backwards speed). These two different directions behave differently from one another, although the two are not independent.
=== Forwards Movement ===
=== Sideways Movement ===
==Uses==
==Uses==
Although technically straining is always in use while in midair, there are times when it is very important.
Although technically straining is always in use while in midair, there are times when it is very important.
* While building speed in a [[Pedro spot]] or via [[Hyperspeed Grinding]], Mario may need to strain in order to avoid breaking free prematurely. This sacrifices some of his speed.
* While building speed in a [[Pedro spot]] or via [[Hyperspeed Grinding]], Mario may need to strain in order to avoid breaking free prematurely. This sacrifices some of his speed.

Revision as of 05:12, 18 October 2018

Straining is a technique that Mario can use at any point while in midair in most states. The technique involves how the joystick is angled relative to Mario's facing direction (which cannot be changed midair in most situations). Because of how the mechanic works, it can often become a trade-off of speed vs distance.

Technical explanation

When in the air, the game deals with Mario's intended movement in two directions- forward and sideways (when forward speed is negative, it indicates backwards speed). These two different directions behave differently from one another, although the two are not independent.

Forwards Movement

Sideways Movement

Uses

Although technically straining is always in use while in midair, there are times when it is very important.

  • While building speed in a Pedro spot or via Hyperspeed Grinding, Mario may need to strain in order to avoid breaking free prematurely. This sacrifices some of his speed.