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(I dont want to lose this, still editing rn tho) |
(Another midpoint save, Jongyon has his own link now too.) |
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Because of the nature of TTC and how it's nearly a completely different course depending on the clock setting, it's impressive that the current route is x5 for both the random setting and the still setting. There routes will be split up here for investigation. | Because of the nature of TTC and how it's nearly a completely different course depending on the clock setting, it's impressive that the current route is x5 for both the random setting and the still setting. There routes will be split up here for investigation. | ||
=== Random Setting === | === Random Setting === | ||
Prior to even entering TTC, a [[HOLP]] is set in [[WDW]] that will later be utilized in the cog area of the clock. | |||
Getting to the second level of the clock (by the first clock hand) cannot be done going through the main pathway without pressing A. This is avoided by using the spinners, instead. So with this in mind, the current route goes up these spinners every time it needs to go up to the second level. | Getting to the second level of the clock (by the first clock hand) cannot be done going through the main pathway without pressing A. This is avoided by using the spinners, instead. So with this in mind, the current route goes up these spinners every time it needs to go up to the second level. | ||
At the second level, getting onto the area with the cogs is a more difficult task, and requires using a star dance clip using a 100 coin star to get past. This is an issue here, though, as you can only collect 36 coins from the second level down. Luckily, this can be overcome using [[cloning]] and the line of coins along the higher pole. Not so luckily, this means having to navigate the spinners on the random setting while carrying a bob-omb 64 times. This is an incredibly time consuming and monotonous task, and takes roughly 20 minutes per coin.<ref>[https://youtu.be/ozLIz8j-y68 "TTC TASing a Coin Clone on Random Setting" by pannenkoek2012]</ref> For this reason, work is usually done to avoid redoing the cloning, typically by just setting a different HOLP and reusing the old first section of the TAS. | At the second level, getting onto the area with the cogs is a more difficult task, and requires using a star dance clip using a 100 coin star to get past. This is an issue here, though, as you can only collect 36 coins from the second level down. Luckily, this can be overcome using [[cloning]] and the line of coins along the higher pole. Not so luckily, this means having to navigate the spinners on the random setting while carrying a bob-omb 64 times. This is an incredibly time consuming and monotonous task, and takes roughly 20 minutes per coin.<ref>[https://youtu.be/ozLIz8j-y68 "TTC TASing a Coin Clone on Random Setting" by pannenkoek2012]</ref> For this reason, work is usually done to avoid redoing the cloning, typically by just setting a different HOLP and reusing the old first section of the TAS. Since the cloning will update the HOLP, a bob-omb is insta-released first to the HOLP, for later usage. | ||
Once all 64 coins have been cloned, another clone must be used to place a fire clone before the ledge leading to the cogs. A single star dance clip is not enough height to reach the ledge, but a fire burn into a star dance clip is. To avoid immediately burning on the fire clone, it is placed carefully using the hand to push Mario out of the way.<ref>[https://youtu.be/upzprhsB9D0 "TTC To Cogs 0x Using 1 Fire Clone" by pannenkoek2012]</ref> With the fire clone set, the ! block containing three coins above the second is broken, and one of the coins is cloned. This allows the 100 coin star to be placed in a spot that allows the star dance clip without needing a bob-omb to still have its coin. At this point, the set-up is complete and Mario can now burn and then clip up to the area near the cogs. | |||
From here, the insta-released bob-omb from earlier is reactivated. Since the bob-omb was dropped and is out-of-bounds, it snaps to Mario's current location. The bloated bob-omb is used to help navigate up the cogs to reach the Roll into the Cage area. This part has been somewhat obsoleted- using a technique called "cog mis," Mario can retain vertical speed onto the highest cog using the cogs misalignment, allowing him to reach the walkway to Roll into the Cage (which normally costs an A press).<ref>[https://youtu.be/7eK2yszTfyA by "DeRockProject & the Attack of the Really Long Channel Name"]</ref> Currently, though, there is no better usage of the bob-omb to save A presses, so it is still used here due to the difficulty in cog misalignment. | |||
==References== | ==References== | ||
<references /> | <references /> |