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Because normal gameplay is not interrupted when triggering an instant warp, interesting side effects can occur. For example, if Mario passes through a loading zone while holding an object or climbing on a pole, objects in the new area can be [[Cloning|cloned]]. | Because normal gameplay is not interrupted when triggering an instant warp, interesting side effects can occur. For example, if Mario passes through a loading zone while holding an object or climbing on a pole, objects in the new area can be [[Cloning|cloned]]. | ||
When an instant warp displaces Mario, it moves the camera as well to maintain its position relative to Mario. If the camera is locked and Mario gets displaced a large distance, the camera can enter a PU, causing the Nintendo 64 versions of the game to crash. This is possible by repeatedly displacing Mario using the endless staircase<ref>https://www.youtube.com/watch?v=M9UPeSpZZPw</ref> or the TTM slide<ref>https://www.youtube.com/watch?v=Be_RbwFWh30</ref>. | |||
==Locations== | ==Locations== | ||
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*[[Tall, Tall Mountain]]: There are two one-way loading zones along the slide. These displace Mario by (10240, 7168, 10240) and (-11264, 13312, 3072). They are located inside tunnels, which prevent Mario from activating them from above. | *[[Tall, Tall Mountain]]: There are two one-way loading zones along the slide. These displace Mario by (10240, 7168, 10240) and (-11264, 13312, 3072). They are located inside tunnels, which prevent Mario from activating them from above. | ||
*[[Wet Dry World]]: There is a two-way loading zone in the tunnel leading to the town. | *[[Wet Dry World]]: There is a two-way loading zone in the tunnel leading to the town. | ||
==References== |