Mario: Difference between revisions
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| colspan=3 | There are two modes of moving, walking and running. The more the control stick tilts away from the center, the more Mario moves faster; the opposite is also true. | | colspan=3 | There are two modes of moving, walking and running. The more the control stick tilts away from the center, the more Mario moves faster; the opposite is also true. | ||
|- | |- | ||
! Jump | ! rowspan=2 | Jump | ||
| [[File:N64-Button-A.png]] || [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Button-A.png]] | | [[File:N64-Button-A.png]] || [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Button-A.png]] | ||
|- | |||
| colspan=3 | The initial velocity of a single jump is equal to 42 + Horizontal speed / 4. | |||
|- | |- | ||
! rowspan=2 | Double Jump | ! rowspan=2 | Double Jump | ||
| [[File:N64-Button-A.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Button-A.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Button-A.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] | | [[File:N64-Button-A.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Button-A.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Button-A.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] | ||
|- | |- | ||
| colspan=3 | After jumping, press when landing on the floor. | | colspan=3 | After jumping, press when landing on the floor. The initial velocity of a double jump is equal to 52 + Horizontal speed / 4. | ||
|- | |- | ||
! rowspan=2 | Triple Jump | ! rowspan=2 | Triple Jump | ||
| [[File:N64-Button-A.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Button-A.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Button-A.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] | | [[File:N64-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Neutral.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] | ||
|- | |- | ||
| colspan=3 | After double jumping, press when landing on the floor. <br> With the Wing Cap, | | colspan=3 | After double jumping, press A when landing on the floor. <br> With the Wing Cap, you don't need to be moving to do a triple jump, and if you don't cancel it with a ground pound or dive for the first few frames Mario will start flying. | ||
|- | |- | ||
! rowspan=2 | Wall | ! rowspan=2 | Wall Kick | ||
| [[File:N64-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Neutral.png]]<b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] | | [[File:N64-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Neutral.png]]<b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] | ||
|- | |- | ||
| colspan=3 | Mario must | | colspan=3 | Mario must be in the | ||
|- | |- | ||
! rowspan=2 | | ! rowspan=2 | Sidefip | ||
| [[File:N64-Control-Left.png]] <b style="font-size:18px">+</b> [[File:N64-Control-Right.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Left.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Control-Right.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Left.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Lstick-Right.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] | | [[File:N64-Control-Left.png]] <b style="font-size:18px">+</b> [[File:N64-Control-Right.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Left.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Control-Right.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Left.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Lstick-Right.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] | ||
|- | |- | ||
| colspan=3 | Jump button must be pressed while | | colspan=3 | Jump button must be pressed while in the turnaround action. | ||
|- | |- | ||
! Backflip | ! Backflip |
Revision as of 09:51, 10 July 2018
Mario is the main protagonist of Super Mario 64 and he is the main object that the player controls.