confirmed_editors
135
edits
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! Cause !! ACE Exploitable !! Any Exploitable !! Notes | ! Cause !! ACE Exploitable !! Any Exploitable !! Notes | ||
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| Deleting a non-existent file on the File Select Screen || style="background-color: #ff9696"| No || style="background-color: #fffca8"| Doubtful || sMainMenuButtons[MENU_BUTTON_ERASE]->oMenuButtonActionPhase is NULL when written to. For selecting 'NO' this results in the button zoom being unaffected. 'YES' is more complex. It's just a write and the copy menu doesn't allow for this glitch, so this is unlikely to be exploitable. Plus, there's barely anything to work with when we're not even in-game. | | Deleting a non-existent file on the File Select Screen || style="background-color: #ff9696"| No || style="background-color: #fffca8"| Doubtful || <code>sMainMenuButtons[MENU_BUTTON_ERASE]->oMenuButtonActionPhase</code> is NULL when written to. For selecting 'NO' this results in the button zoom being unaffected. 'YES' is more complex. It's just a write and the copy menu doesn't allow for this glitch, so this is unlikely to be exploitable. Plus, there's barely anything to work with when we're not even in-game. | ||
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| Moving a shadow above surface 12 while it's over OOB ||style="background-color: #baffa8"| ||style="background-color: #baffa8"| || | | Moving a shadow above surface 12 while it's over OOB ||style="background-color: #baffa8"| ||style="background-color: #baffa8"| || | ||
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| Killing a Monty Mole remotely || style="background-color: #ff9696"| No || style="background-color: #ff9696"| No || o->oMontyMoleCurrentHole->oMontyMoleHoleCooldown = 30 causes crash as mario needs to be < 1500 units for monty to select a hole (otherwise it's null) | | Killing a Monty Mole remotely || style="background-color: #ff9696"| No || style="background-color: #ff9696"| No || <code>o->oMontyMoleCurrentHole->oMontyMoleHoleCooldown = 30</code> causes crash as mario needs to be < 1500 units for monty to select a hole (otherwise it's null) | ||
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| Killing an uninitialized Monty Mole || style="background-color: #ff9696"| No || style="background-color: #ff9696"| No || (same as above) | | Killing an uninitialized Monty Mole || style="background-color: #ff9696"| No || style="background-color: #ff9696"| No || (same as above) | ||
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| Going out of bounds in a room with a painting || style="background-color: #ff9696"| No || style="background-color: #ff9696"| No || | | Going out of bounds in a room with a painting || style="background-color: #ff9696"| No || style="background-color: #ff9696"| No || <code>gPaintingMarioFloorType</code> is what is affected, and it's updated every frame the OoB check happens; at most, you could ''maybe'' delay entering a painting by 1 frame | ||
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| Being pushed off of a hang-able ceiling while in the idle hanging action || style="background-color: #ff9696"| No || style="background-color: #fffca8"| Doubtful || No effect for idle loop hang t8, last use of t8 set is ''jr t8'' which is never the hang-able value 0x05) | | Being pushed off of a hang-able ceiling while in the idle hanging action || style="background-color: #ff9696"| No || style="background-color: #fffca8"| Doubtful || No effect for idle loop hang t8, last use of t8 set is ''jr t8'' which is never the hang-able value 0x05) | ||