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===Stage Entries=== | ===Stage Entries=== | ||
:''Video: https://youtu.be/mlHzqJn2SMs - does not include any A press saves discovered after 2013.'' | :''Video: https://youtu.be/mlHzqJn2SMs - does not include any A press saves discovered after 2013.'' | ||
Most stages | Most stages are trivial to enter with 0 A presses. [[Bob-omb Battlefield]], [[Whomp's Fortress]], [[Jolly Roger Bay]], [[Cool, Cool Mountain]], [[Big Boo's Haunt]], [[Lethal Lava Land]], [[Shifting Sand Land]], [[Dire, Dire Docks]], [[Snowman's Land]], [[Tall, Tall Mountain]], [[The Princess's Secret Slide]], [[Tower of the Wing Cap]], [[Bowser in the Dark World]], and [[Bowser in the Fire Sea]] require at most a dive recover to enter, although it is somewhat precise for a few stages. | ||
====Hazy Maze Cave (0x)==== | ====Hazy Maze Cave ''(0x)''==== | ||
:''Video: https://youtu.be/uDtInisrqqM'' | :''Video: https://youtu.be/uDtInisrqqM'' | ||
Hazy Maze Cave originally required 1 A press to reach the door to its room. This was saved by using [[MIPS]] to perform a star dance clip up on to the ledge. | Hazy Maze Cave originally required 1 A press to reach the door to its room. This was saved by using [[MIPS]] to perform a star dance clip up on to the ledge. | ||
====Wet-Dry World (0x)==== | ====Wet-Dry World ''(0x)''==== | ||
While the painting for Wet-Dry World can be entered with a simple dive recover, it is only possible to enter the painting at the lowest water level, the medium and high levels both too high to reach without jumping. This was originally an issue for ''Top O' the Town'', which required a high water level to collect 0x, but since then several 0x strategies have been discovered starting on the low water level. | While the painting for Wet-Dry World can be entered with a simple dive recover, it is only possible to enter the painting at the lowest water level, the medium and high levels both too high to reach without jumping. This was originally an issue for ''Top O' the Town'', which required a high water level to collect 0x, but since then several 0x strategies have been discovered starting on the low water level. | ||
====Tiny-Huge Island (0x)==== | ====Tiny-Huge Island ''(0x)''==== | ||
:''Video 1 (Star Dance Clip): https://youtu.be/eCCVpEK2YbQ'' | :''Video 1 (Star Dance Clip): https://youtu.be/eCCVpEK2YbQ'' | ||
:''Video 2 (Double Goomba Bounce): https://youtu.be/NofsiJ6nCLs'' | :''Video 2 (Double Goomba Bounce): https://youtu.be/NofsiJ6nCLs'' | ||
Entering the tiny painting can be done with a dive recover, but the huge painting is high enough off the ground that it requires a jump to enter. However, the tiny painting strands Mario in an area seemingly inescapable without pressing A while the large one did not, causing the large painting to originally be the most optimal one to enter. A strategy was later found by using two [[Goomba]] bounces and the [[Fire Piranha Plant]] infinite coin glitch to perform a star dance clip up to the mainland of the tiny island. Later, a faster strategy was found by luring and using two Goomba bounces to land on top of the ! Block and dive recover to the mainland from there. | Entering the tiny painting can be done with a dive recover, but the huge painting is high enough off the ground that it requires a jump to enter. However, the tiny painting strands Mario in an area seemingly inescapable without pressing A while the large one did not, causing the large painting to originally be the most optimal one to enter. A strategy was later found by using two [[Goomba]] bounces and the [[Fire Piranha Plant]] infinite coin glitch to perform a star dance clip up to the mainland of the tiny island. Later, a faster strategy was found by luring and using two Goomba bounces to land on top of the ! Block and dive recover to the mainland from there. | ||
====Tick Tock Clock (3x)==== | ====Tick Tock Clock ''(3x)''==== | ||
====Rainbow Ride (1x)==== | :''Video 1 (Stop Time for Red Coins): https://youtu.be/5pmjLkuhwY0'' | ||
====Secret Aquarium (0x)==== | :''Video 2 (The Pit and the Pendulums): https://youtu.be/88dOvcz_dQk'' | ||
====Vanish Cap under the Moat (0x)==== | :''Video 3 (Get a Hand): https://youtu.be/1kfkiH51AA8'' | ||
====Cavern of the Metal Cap (0x)==== | Tick Tock Clock normally requires 1 A press to enter for each star, as the clock face is too high up to reach otherwise. The time on the clock does not affect the strategy in any way. However, for three of the stars in the stage, it is possible to land on the spinners at the bottom of the stage and use [[Spawning Displacement]], which causes Mario to land on top of the clock and re-enter without requiring another A press. | ||
====Wing Mario over the Rainbow (1x)==== | |||
====Bowser in the Sky (0x)==== | For ''Stop Time for Red Coins'', it is simply possible to clone the star over the spinners, causing Mario to drop down on it. | ||
For ''The Pit and the Pendulums'', the star is close enough to the wall that it is possible to punch the wall and collect the star at the same time, causing Mario to have large backwards momentum and land on the spinners. This was originally done with a kick, but that became no longer possible when the rest of the star was lowered to 0 A presses, needing the much more precise punch instead. | |||
''Get a Hand'' also requires a kick, but this one is more complicated. The star is too low down for Mario to simply kick the wall, as he would go below the spinners. Instead, [[Pendulum Manipulation]] is used to get the pendulum to swing up to the star, then Mario enters the point where all 10 wall triangles converge at a point, getting massively displaced backwards enough to reach the spinners. Despite ''Get a Hand'' being possible in 0 A presses, this strategy requires a kick, meaning that it is completed in 0.5 A presses in a full-game run. However, this does not add any A presses to the total count as it simply leeches off a previous A press. | |||
Due to spawning displacement being patched, these strategies are only possible on the JP 1.0 version of the game, and are what causes that version to be the most optimal for a 120-Star ABC run, meaning other versions require all 6 A presses to enter Tick Tock Clock. It should also be noted that even if spawning displacement was discovered for one of the other three stars in TTC, it would not save an A press as TTC also requires three different [[HOLP]]s to be set in other levels for the stars within. | |||
====Rainbow Ride ''(1x)''==== | |||
Rainbow Ride requires a precise sideflip from the bottom step to barely ledge grab onto the alcove containing the stage entrance. Since collecting a star from this stage spits Mario back up next to the stage entrance and not down on the floor below, the A press is only required once. | |||
====Secret Aquarium ''(0x)''==== | |||
:''Video 1 (Hyperspeed Walking, VC only): https://youtu.be/ujLjEbCykOQ'' | |||
:''Video 2 (Hyperspeed Punching): https://youtu.be/7YhJcF9v7QQ'' | |||
:''Video 3 (Pedro Spot): https://youtu.be/Qpl5lnxiU6k'' | |||
The original strategy for this stage entry was only possible on Virtual Console. It used [[Hyperspeed Walking]] in [[Hazy Maze Cave]] to gain enough speed, then pause-exit and use [[Parallel Universes]] to navigate to the upper part of the lobby and reach the entrance to the stage. | |||
The original strategy to enter SA on any platform was to go to [[Shifting Sand Land]], clone a shell and fire in the corner and lure a fly guy, then use hyperspeed punching to gain speed. The fire and shell clone are used to lower Mario's speed to a manageable amount, then the fly guy is used to refine it even further and pause-exit out. Afterwards, the entry requires extremely precise movement in the castle lobby to navigate to the top floor, then perform text redirection on the door to [[The Princess's Secret Slide]] to redirect Mario's speed to the perfect angle to perform a [[Glitchy Ledge Grab]] on the Secret Aquarium entrance. | |||
Since this strategy requires text redirection on a 1-star door, the entire setup must be completed without collecting a single star. C-up sliding in [[Bob-omb Battlefield]] is used to gain speed, then pause exit out and redirect it to skip the 8-star door and access the basement with 0 stars. | |||
Several years later, it was discovered that Mario did not need as much speed as was previously thought to perform the lobby movement, meaning a [[Pedro Spot]] in [[Vanish Cap under the Moat]] could be used instead, lowering the time from approximately 50 minutes to under 10. | |||
====Vanish Cap under the Moat ''(0x)''==== | |||
:''Video 1 (MIPS strategy): https://youtu.be/_CYY6h9OjpQ'' | |||
:''Video 2 (Misalignments): https://youtu.be/idnIdj36ZKE'' | |||
Entering Vanish Cap under the Moat requires ground pounding on the two pillars to lower the water level in the moat. This was originally done by bringing MIPS to the pillars, then walking off and ground pounding, causing MIPS to push Mario back onto the pillar while ground pounding. A faster strategy was later discovered by simply ground pounding in a misalignment on the corner of each pillar. | |||
====Cavern of the Metal Cap ''(0x)''==== | |||
:''Video: https://youtu.be/Rql7kxQ9rOk'' | |||
Entering Cavern of the Metal Cap requires a very precise dive recover off of Dorrie's head to reach the ledge without jumping. | |||
====Wing Mario over the Rainbow ''(1x)''==== | |||
Entering Wing Mario over the Rainbow requires the same A press as entering Rainbow Ride, a sideflip from the bottom step that barely reaches the alcove. | |||
====Bowser in the Sky ''(0x)''==== | |||
:''Video: https://youtu.be/VkfRQ0_vu40'' | |||
While the bottom step can be climbed with a simple dive recover, the rest of them are too tall for that to be possible. The second, largest step is climbable with a precise Glitchy Ledge Grab, while the rest can be climbed with misalignments. Due to the orientation of the stairs, this is only possible on the Rainbow Ride side of the room as they are the only ones to have misalignments. | |||
==Other Challenges== | ==Other Challenges== | ||
In the [[Coinless Challenge]], [[Capless/Cannonless Challenge]], and [[CCC Challenge]], all stars and stage entries are possible. | In the [[Coinless Challenge]], [[Capless/Cannonless Challenge]], and [[CCC Challenge]], all stars and stage entries are possible. | ||
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In the [[UBER Challenge]], the first MIPS star can be collected, as MIPS is an exception to the UBER Challenge rules. The second MIPS star cannot be collected as there are not enough possible stars to unlock it. [[Big Boo's Haunt]] cannot be entered, as it requires killing a Boo. [[Whomp's Fortress]] also cannot be entered, as [[Lakitu]] talks to Mario when entering the course. | In the [[UBER Challenge]], the first MIPS star can be collected, as MIPS is an exception to the UBER Challenge rules. The second MIPS star cannot be collected as there are not enough possible stars to unlock it. [[Big Boo's Haunt]] cannot be entered, as it requires killing a Boo. [[Whomp's Fortress]] also cannot be entered, as [[Lakitu]] talks to Mario when entering the course. | ||
There are multiple [[unsolved challenge]]s in the Castle: reaching a [[Parallel Universe]] in the basement, upstairs, or courtyard, hanging below the entrance bridge with the water raised, | There are multiple [[unsolved challenge]]s in the Castle: reaching a [[Parallel Universe]] in the basement, upstairs, or courtyard, hanging below the entrance bridge with the water raised, accessing the upper floors without collecting the key from Bowser, and performing [[Instant Release]] on MIPS. | ||
==References== | ==References== | ||
<references /> | <references /> | ||
{{Level courses}} | {{Level courses}} |
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