Bully battery: Difference between revisions

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[[File:BullyBattery.gif|frame|right|Demonstration of bully battery in BitFS]]
[[File:BullyBattery.gif|frame|right|Demonstration of slow bully battery in LLL]]
'''Bully Battery''' is a glitch that uses speed from knocking an out of bounds [[Bully|bully]] repeatedly to allow Mario to gain hyperspeed.
'''Bully Battery''' is a glitch that uses speed from bumping into an out of bounds [[Bully|bully]] repeatedly to allow Mario to gain [[hyperspeed]].


 
== Slow Bully Battery ==
If a [[Bully|bully]] is out of bounds, Mario runs into the [[Bully|bully]] repeatedly in order to very slowly cause the [[Bully|bully]] to gain speed with each hit. After, we can transfer the built speed back to Mario to move at hyperspeed. However, Mario needs to either use water or a [[Squish Cancel|squish cancel]] to escape the knockback state. Otherwise, the built up speed is immediately lost. The glitch is used to access to beat the star [[Elevator Tour in the Volcano]] in 0xA-presses and is currently being used as part of a theory for a method to beat [[Bowser in the Fire Sea]] in 0xA-presses on N64.  
A [[bully]] can be pushed out of bounds by knocking it into lava, then bumping into it to interrupt its death animation. This causes the bully to get stuck in out of bounds.<ref>https://www.youtube.com/watch?v=IrXqE6DDt0I</ref> Mario can run into the [[bully]] repeatedly in order to cause the [[bully]] to gain a small amount of speed with each hit. After, the accumulated speed can be transferred back to Mario to move at hyperspeed. However, Mario needs to either use water or a [[Squish Cancel|squish cancel]] to escape the knockback state entered by bumping into the bully. Otherwise, the built up speed is immediately lost. This glitch is used to access to beat the star [[Elevator Tour in the Volcano]] in 0xA-presses and is currently being used as part of a theory for a method to beat [[Bowser in the Fire Sea]] in 0xA-presses on N64.


== Fast Bully Battery ==
== Fast Bully Battery ==
When Mario gets hit by the bully, the bully speed is transferred to Mario after being multiplied by a conversion ratio of 3*73/53. This would put Mario in the knockback state and cap his speed, but with Squish Cancel, Mario can switch to the Squished state then switch into another state, bypassing the cap and keeping his speed.
When Mario gets hit by the bully, the bully speed is transferred to Mario after being multiplied by a conversion ratio of 3*73/53. (73 corresponds to the bully radius and 53 corresponds to Mario's hitbox radius). This would put Mario in the knockback state and cap his speed, but with [[Squish cancel|Squish Cancel]], Mario can switch to the [[Squished]] state then switch into another state, bypassing the cap and keeping his speed.


If Mario now gives this speed back to the bully, it is multiplied by a conversion ratio of 53/73. Overall, this corresponds to the bully's speed being multiplied by 3. Thus, the Bully's speed increases exponentially, with a speed increase on the order of <math>3^n</math>.
If Mario now gives this speed back to the bully, it is multiplied by a conversion ratio of 53/73. Overall, this corresponds to the bully's speed being multiplied by 3. Thus, the Bully's speed increases exponentially, with a speed increase on the order of <math>3^n</math>.
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