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Shoutplenty (talk | contribs) (some prose) |
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* To fit in the starting triple jump more consistently, you can hold neutral briefly while airborne during the buffered kick. Doing the whole triple jump with full stick magnitude requires very good early-frame jumps and short A presses. | * To fit in the starting triple jump more consistently, you can hold neutral briefly while airborne during the buffered kick. Doing the whole triple jump with full stick magnitude requires very good early-frame jumps and short A presses. | ||
* Make sure to long-jump early after entering the slide to land further back and be able to build up speed on the slope before sliding off. | * Make sure to long-jump early after entering the slide to land further back and be able to build up speed on the slope before sliding off. | ||
* While falling, hold up-right to turn, switch to up to clear the slide while avoiding turning too far right to bonk the wall, then switch to | * While falling, hold up-right to turn, switch to up to clear the slide while avoiding turning too far right to bonk the wall, then switch to down-right/right to drift closer to the bottom of the slide. | ||
* Switching to holding right with good timing during the slide yields a consistent path across the bridge. | * Switching to holding right with good timing during the slide yields a consistent path across the bridge. | ||
* Hold up-left as the slide ends to steer towards the door and so shorten the distance of the (following) moonwalk, meaning you'll have enough residual speed to reach the door. | * Hold up-left as the slide ends to steer towards the door and so shorten the distance of the (following) moonwalk, meaning you'll have enough residual speed to reach the door. | ||
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=== Tip === | === Tip === | ||
* '''First red coin''': This coin is a little tough to grab. As a beginner, the easiest movement is to double jump kick near the top of the tree. Kicking while in the air prevents Mario from grabbing the pole until he lands. This makes it easy to strafe in the air and ensure you grab the coin. For the advanced movement (buffer kick → double jump → dive) to grab the coin, delay the buffered kick slightly so that Mario is closer to his peak double-jump height when you dive at the coin. This helps prevent grabbing the tree out of the dive. | * '''First red coin''': This coin is a little tough to grab. As a beginner, the easiest movement is to double jump kick near the top of the tree. Kicking while in the air prevents Mario from grabbing the pole until he lands. This makes it easy to strafe in the air and ensure you grab the coin. For the advanced movement (buffer kick → double jump → dive) to grab the coin, delay the buffered kick slightly so that Mario is closer to his peak double-jump height when you dive at the coin. This helps prevent grabbing the tree out of the dive. | ||
=== Expert === | |||
{{#ev:youtube|z7n0M980P_s}} | |||
=== Chimney TJ Dive Tutorial === | |||
{{#ev:youtube|q0nzjuyuvIA}} | |||
{{RTA Guide Nav}} | {{RTA Guide Nav}} |
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