Mario's Platform Adventure: Difference between revisions

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Mario's Platform Adventure (MPA) is a trick where the [[elevator]] in [[Hazy Maze Cave]] can be clipped out of bounds, allowing the transport of enemies.
'''Mario's Platform Adventure''' or '''MPA'''<ref name=script>[https://docs.google.com/document/d/1fI_t8n7rVXicGRyDRuOxHqALLNBU7t6MRfdNoDLnP4A WFRR 0x Commentated Google Docs]</ref> is a trick where the [[Controllable Platform|controllable platform]] in [[Hazy Maze Cave]] can be clipped out of bounds, allowing the transport of enemies.


==Explication==
==Explication==
When the elevator hits a wall, it will stop and then starts moving in the other direction. However, it will still clip into the wall for a single frame.
When the controllable platform hits a wall, it will stop and then starts moving in the other direction. However, it will still clip into the wall for a single frame.
The elevator also has a anti spam timer to prevent us from constantly reactivating it, but it can be bypass by alternating between two buttons. Sicne pressing another button instantly resets the elevator, it is possible to keep alternating between them in a corner to clip the platform out of bounds
The controllable platform also has a anti-spam timer to prevent us from constantly reactivating it, but it can be bypassed by rapidly alternating between two buttons. Since pressing another button instantly resets Mario's ability to control the platform, it is possible to keep alternating between them in a corner in order to clip the platform out of bounds.


==Application==
==Application==
HMC is an example of a level that uses rooms. Each room is an area, typically separated from other areas by doors. Each enemy “belongs” to the room it’s in. Mario also has a current room, determined by the last solid floor he was above. If Mario is not in a given enemy’s room, it is frozen in place and made invisible.
HMC is an example of a level that uses rooms. Each room is an area, typically separated from other areas by doors. Each enemy “belongs” to the room it’s in. Mario also has a current room, determined by the last solid floor he was above. If Mario is not in a given enemy’s room, it is frozen in place and made invisible.
The red platform acts as if it belongs to Mario’s current room. Furthermore, Mario’s current room doesn’t change until he moves over solid ground again. This means that we can use it to transport enemies through out-of-bounds to anywhere in the level, so long as:
The red platform acts as if it belongs to Mario’s current room. Furthermore, Mario’s current room doesn’t change until he moves over solid ground again. This means that we can use it to transport enemies through out-of-bounds to anywhere in the level, so long as:
*We can get the elevator out of bounds.
*We can get the platform out of bounds.
*We can get Mario out of bounds, on the elevator.
*We can get Mario out of bounds, on the platform.
*We can get enemies out of bounds onto our elevator. <ref>[https://docs.google.com/document/d/1fI_t8n7rVXicGRyDRuOxHqALLNBU7t6MRfdNoDLnP4A WFRR 0x Commentated Google Docs]</ref>
*We can get enemies out of bounds onto our platform. <ref name=script/>
 
This is used in [[Watch for Rolling Rocks]] to complete the star in 0 A presses.
 
This trick was also used to solve an unsolved challenge: Crashing the game by going Out of Bounds in the metal cap entry room in HMC.<ref>[https://youtu.be/VO0HLVIzzek <nowiki>"CotMC Painting Room Null Floor Crash" by supermarble94</nowiki>]</ref>


This is used in [[Watch for Rolling Rocks]] to complete the star in 0 A presses
==References==
==References==
<references/>
<references/>


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{{glitches}}

Latest revision as of 01:34, 5 October 2023

Mario's Platform Adventure or MPA[1] is a trick where the controllable platform in Hazy Maze Cave can be clipped out of bounds, allowing the transport of enemies.

Explication

When the controllable platform hits a wall, it will stop and then starts moving in the other direction. However, it will still clip into the wall for a single frame. The controllable platform also has a anti-spam timer to prevent us from constantly reactivating it, but it can be bypassed by rapidly alternating between two buttons. Since pressing another button instantly resets Mario's ability to control the platform, it is possible to keep alternating between them in a corner in order to clip the platform out of bounds.

Application

HMC is an example of a level that uses rooms. Each room is an area, typically separated from other areas by doors. Each enemy “belongs” to the room it’s in. Mario also has a current room, determined by the last solid floor he was above. If Mario is not in a given enemy’s room, it is frozen in place and made invisible. The red platform acts as if it belongs to Mario’s current room. Furthermore, Mario’s current room doesn’t change until he moves over solid ground again. This means that we can use it to transport enemies through out-of-bounds to anywhere in the level, so long as:

  • We can get the platform out of bounds.
  • We can get Mario out of bounds, on the platform.
  • We can get enemies out of bounds onto our platform. [1]

This is used in Watch for Rolling Rocks to complete the star in 0 A presses.

This trick was also used to solve an unsolved challenge: Crashing the game by going Out of Bounds in the metal cap entry room in HMC.[2]

References