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|group= Moving | |group= Moving | ||
|id= 0x043 | |id= 0x043 | ||
|into= [[Side Flip|Side flip]], [[finish turning around]], [[ | |into= [[Side Flip|Side flip]], [[finish turning around]], [[braking]], [[freefall]], [[walking]] | ||
|out of= [[Walking]] | |out of= [[Walking]] | ||
|animation= | |animation= | ||
|related= | |related= | ||
}} | }} | ||
The '''Turning | The '''Turning Around''' action occurs when [[Mario]] is [[walking]] and the analog stick is held back. This action is most commonly used to perform the [[Side Flip|side flip]] action, which can be triggered one frame after Mario enters the turning around action. The amount of time Mario spends in this action depends on his [[speed]] before the action was initiated. Note that the turn around action is different from the [[braking]] action. | ||
== Conditions for Action to Occur == | == Conditions for Action to Occur == | ||
The conditions that have to be met in order for this action to occur are: | The conditions that have to be met in order for this action to occur are: | ||
* Mario's current action is | * Mario's current action is walking | ||
* Mario's forwards speed greater than or equal to 16 | * Mario's forwards speed greater than or equal to 16 | ||
* analog_stick_held_back is true | * analog_stick_held_back is true | ||
Line 21: | Line 21: | ||
After Mario has initiated the turn, the following things happens in the following order: | After Mario has initiated the turn, the following things happens in the following order: | ||
# Game checks if A button is pressed (If true Mario will side flip) | # Game checks if A button is pressed (If true Mario will side flip) | ||
# Game checks if | # Game checks if the analog stick is at a neutral position and the A button is not pressed (If true Mario will brake) | ||
# Game checks if | # Game checks if analog_stick_held_back is no longer true (If true Mario will begin walking) | ||
# Game performs slope deceleration check | # Game performs slope deceleration check | ||
# The "SOUND_MOVING_TERRAIN_SLIDE" sound plays | # The "SOUND_MOVING_TERRAIN_SLIDE" sound plays |
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