Hyperspeed: Difference between revisions
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* [[Hyperspeed Grinding]] | * [[Hyperspeed Grinding]] | ||
* [[Subframe Grinding]] | * [[Subframe Grinding]] | ||
* [[Hyperspeed | * [[Hyperspeed Turnaround]] | ||
* [[Hyperspeed Jump Kicks]] | * [[Hyperspeed Jump Kicks]] | ||
* [[Hyperspeed Slide Kicks]] | * [[Hyperspeed Slide Kicks]] |
Revision as of 21:43, 15 June 2018
Hyperspeed in Super Mario 64 is a term that refers to an abnormally large amount of speed, usually for Mario. This speed is often obtained via glitches or physics exploits. Hyperspeed is often helpful in speedruns because it allows quicker movement, as well as the ability to clip through walls. It helps in some challenges.
List of hyperspeed methods:
- Backward Long Jump
- Hyperspeed Walking
- Hyperspeed Wall Kicks
- Hyperspeed Water Sliding
- Hyperspeed Punching
- Hyperspeed Grinding
- Subframe Grinding
- Hyperspeed Turnaround
- Hyperspeed Jump Kicks
- Hyperspeed Slide Kicks
- Hyperspeed Braking
- Backward Shell Hyperspeed
Some techniques cause Mario's position to change quickly, without technically changing his speed: