Movement steps: Difference between revisions

add stationary step
m (MMMMMMMMMMMMM moved page Movement Steps to Movement steps: Sentence casify the wiki)
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Steps are also responsible for detecting collision with [[surfaces]], updating Mario's [[referenced surfaces]], and updating Mario's [[Water|water level]]. However, quarter steps don't detect object collisions or warps.
Steps are also responsible for detecting collision with [[surfaces]], updating Mario's [[referenced surfaces]], and updating Mario's [[Water|water level]]. However, quarter steps don't detect object collisions or warps.
== Stationary Step ==
https://github.com/n64decomp/sm64/blob/66018e9f3caaa67399218971d61366cb3f7ba7d7/src/game/mario_step.c#L236
# Mario's x and z forward velocity and sliding velocity is set to 0
# mario_update_moving_sand
# mario_update_windy_ground
# If updated by moving sand or windy ground, return perform_ground_step
# Else, set Mario's y position to the floor, (possibly causing a [[downwarp]]), and update graphics. Return GROUND_STEP_NONE.


== Air Step ==
== Air Step ==
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When an action performs a ''common'' air step, the first thing Mario does is update his horizontal velocity/sideways position via [[straining]]. This is only for the common air step and is not part of the quarter-frame checks.
When an action performs a ''common'' air step, the first thing Mario does is update his horizontal velocity/sideways position via [[straining]]. This is only for the common air step and is not part of the quarter-frame checks.
=== Quarter-Frame Checks ===
=== Quarter-Frame Checks ===
After that is updated, the movement is split into "quarter-steps" that breakdown Mario's movement and determine what his outcome of each step is. The checks for the quarter-steps are as follows:
After that is updated, the movement is split into "quarter-steps" that breakdown Mario's movement and determine what his outcome of each step is. The checks for the quarter-steps are as follows:
# The position a quarter of Mario's velocity ahead of Mario is checked for cancels/outcomes. Anything in bold is an exit out of the rest of the checks.
# The position a quarter of Mario's velocity ahead of Mario is checked for cancels/outcomes. Anything in bold is an exit out of the rest of the checks.
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# This repeats until Mario encounters something besides '''nothing happens''', up to four times including the initial time.
# This repeats until Mario encounters something besides '''nothing happens''', up to four times including the initial time.
# Mario tracks his "exit", with '''nothing happens''' being tracked if the whole process completed four times.
# Mario tracks his "exit", with '''nothing happens''' being tracked if the whole process completed four times.
With the outcome selected and the movement mostly done, a series of things happen.
With the outcome selected and the movement mostly done, a series of things happen.
* If Mario's velocity is not negative, his "peak height" is updated.
* If Mario's velocity is not negative, his "peak height" is updated.
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* Mario's visual position is updated to Mario's position.
* Mario's visual position is updated to Mario's position.
* Mario's yaw is updated to match the in-game angle.
* Mario's yaw is updated to match the in-game angle.
=== Common Air Step Results ===
=== Common Air Step Results ===
If doing a common air step, Mario now decides what to do based off the "exit" from the quarter-frame checks before. Here is what he does for each exit:
If doing a common air step, Mario now decides what to do based off the "exit" from the quarter-frame checks before. Here is what he does for each exit:
* '''Nothing Happens''':  
* '''Nothing Happens''':
** Mario's animation is now applied.
** Mario's animation is now applied.
* '''Lands''':
* '''Lands''':
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*** Mario plays a noise depending on whether or not he is wearing a metal cap.
*** Mario plays a noise depending on whether or not he is wearing a metal cap.
** If Mario's forward velocity is more than 16 and he is not in contact with a physical wall/surface (i.e. OOB):
** If Mario's forward velocity is more than 16 and he is not in contact with a physical wall/surface (i.e. OOB):
*** A different sound is played, but Mario's yaw is not reflected. <!-- Some of these reflection calculations may be wrong -->
*** A different sound is played, but Mario's yaw is not reflected.
** If Mario is in contact with a wall, his action is set to the [[Air Hit Wall|air hit wall]] action.
** If Mario is in contact with a wall, his action is set to the [[Air Hit Wall|air hit wall]] action.
** If Mario is not in contact with a wall (i.e. hitting OOB):
** If Mario is not in contact with a wall (i.e. hitting OOB):
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** If Mario is not wearing a metal cap, he is hurt 12 (or 18 without his hat).
** If Mario is not wearing a metal cap, he is hurt 12 (or 18 without his hat).
** Mario plays the noise for being burned.
** Mario plays the noise for being burned.
** The camera preset is set to the area's default preset. <!-- This is overly simplified, perhaps best put on the camera page -->
** The camera preset is set to the area's default preset.
** Mario enters the [[Lava Boost|lava boost]] action while dropping any held objects and no longer riding a shell.
** Mario enters the [[Lava Boost|lava boost]] action while dropping any held objects and no longer riding a shell.
[[Category:Action Mechanics]]
[[Category:Action Mechanics]]
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