List of unsolved glitches: Difference between revisions

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(Added BitDw spawning displacement in the solved glitch with an explanation)
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|BitFS elevator downwarp||Mario was teleported downward from the BitFS elevator during a race, this glitch has only been documented once on the US N64 version of the game||[https://youtu.be/X-FgI9zG0k4?t=1747 "BitFS elevator downwarp"]
|BitFS elevator downwarp||Mario was teleported downward from the BitFS elevator during a race, this glitch has only been documented once on the US N64 version of the game||[https://youtu.be/X-FgI9zG0k4?t=1747 "BitFS elevator downwarp"]
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|Grand Star Downwarp || Mario or the camera (The exact circumstances are contested) seemingly was downwarped when collecting the Grand Star, reported on J1.0|| [https://youtu.be/Ft4asTaEP6I?t=14177 "super mario 64 - 120 star speedrun" by FrenchiestFry2]
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==Solved glitches==
==Solved glitches==
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|BitDW Spawning Displacement||This is an example of [[Spawning displacement|Reverse Spawning Displacement]], by creating dust in the basement and entering the lobby, it is possible to segment the memory of the object bank and load the trapdoor in a different memory slot. If this slot is 101-104, the trapdoor will get overwritten by the evolving elevators. Those elevators spawn at their axle, and are then moved at their relative positions by speed, which displaces Mario ||[https://youtu.be/TBjjG7SjlFU?t=3433 "L'ICEBERG de MARIO 64 : 100% expliqué" by Farod]<br>[https://www.youtube.com/watch?v=oV5RwusPJ1A "unknown sm64 glitch - spawning displacement in bitdw" by Tabascoth Secondary (Reupload of a tweet)]<br> [https://cdn.discordapp.com/attachments/267505793908211712/1060576294242365450/bitdw_spawning_displacement_recreation.mp4 Reproduction by pannenkoek2012]
|BitDW Spawning Displacement||This is an example of [[Spawning displacement|Reverse Spawning Displacement]], by creating dust in the basement and entering the lobby, it is possible to segment the memory of the object bank and load the trapdoor in a different memory slot. If this slot is 101-104, the trapdoor will get overwritten by the evolving elevators. Those elevators spawn at their axle, and are then moved at their relative positions by speed, which displaces Mario ||[https://youtu.be/TBjjG7SjlFU?t=3433 "L'ICEBERG de MARIO 64 : 100% expliqué" by Farod]<br>[https://www.youtube.com/watch?v=oV5RwusPJ1A "unknown sm64 glitch - spawning displacement in bitdw" by Tabascoth Secondary (Reupload of a tweet)]<br> [https://cdn.discordapp.com/attachments/267505793908211712/1060576294242365450/bitdw_spawning_displacement_recreation.mp4 Reproduction by pannenkoek2012]
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|[[Double Red Coin Sound Glitch]]||This glitch is caused when lag makes the red coins sound spawner unload on the same frame as the sound stop, which makes the unload signal be interpreted as a "play" signal || [https://clips.twitch.tv/SecretiveHomelyAntelopeLitty "dddred"clipped by SvenirDE] <br>[https://www.youtube.com/watch?v=MpEauC0iUNM "double red coin sound glitch" by devwizard64]<br>[https://youtu.be/IWWzqBJuYC8?t=10 "5056" by taka193921]<br>[https://clips.twitch.tv/SleepyFrailHerringGivePLZ "bobred" clipped by SvenirDE]<br>[https://clips.twitch.tv/CorrectTenderPartridgeOSsloth "ttmred" clipped by SvenirDE]
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{{Glitches}}
{{Glitches}}
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