RTA Guide/LLL 100 Coins: Difference between revisions
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= With Hot-Foot-It Into the Volcano = | = With Hot-Foot-It Into the Volcano = | ||
== Riding the Shell == | == Riding the Shell == | ||
As a general rule, in order to optimize | As a general rule, in order to optimize you should keep 2 things in mind: | ||
* Mario accelerates faster while grounded until speed 57, and while jumping for speeds greater than 57 | |||
* At high speeds (above 63 speed units) aim for 1st frame jumps to preserve Mario's speed | |||
When riding on the shell, Mario's default forward speed is set to 24. Holding forward will allow you to eventually reach a speed cap of 63. As you'll notice in the mp4 below, the speed increases at a decelerating rate the faster you go. | |||
<div><ul> | |||
<li style="display: inline-block; vertical-align: top;"> | |||
[[File:shellnojump.mp4|thumb|No jumping |class=autoplay]] | |||
</li> | |||
</ul></div> | |||
However, when jumping while riding the shell Mario's speed will increase at a constant rate of 1 unit every 7 frames. As it turns out, when Mario's forward speed reaches approximately 57, your acceleration is higher while jumping than while riding the shell on the ground. | |||
<div><ul> | |||
<li style="display: inline-block; vertical-align: top;"> | |||
[[File:shelljump.mp4|thumb|All jumping|class=autoplay]] | |||
</li> | |||
</ul></div> | |||
Mario's speed is capped at 63 while on the shell, however this can be bypassed by jumping. While in the air, Mario will accelerate until he touches the ground again where the speed resets back to 63. If a first frame jump is performed when landing your speed won't reset to 63 and you can gain more speed. | |||
<div><ul> | |||
<li style="display: inline-block; vertical-align: top;"> | |||
[[File:shellnojumpno57.mp4|thumb|First frame jumps at 57 speed |class=autoplay]] | |||
</li> | |||
<li style="display: inline-block; vertical-align: top;"> | |||
[[File:shelljumpnoframe1.mp4|thumb|Non-first frame jumps at 57 speed |class=autoplay]] | |||
</li> | |||
</ul></div> | |||
See below for a comparison between first frame jumps after speed of 57, non-first frame jumps after 57, riding the shell, and continuous jumping. | |||
<div><ul> | <div><ul> | ||
<li style="display: inline-block; vertical-align: top;"> | <li style="display: inline-block; vertical-align: top;"> | ||
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</li> | </li> | ||
</ul></div> | </ul></div> | ||
== Beginner == | == Beginner == | ||
{{#ev:youtube|Pyy_XpBQrWM}} | {{#ev:youtube|Pyy_XpBQrWM}} |
Revision as of 01:07, 16 November 2022
LLL 100 Coins | |
Record Information | |
RTA World Record | 1:09.56 (with Hot-Foot-It into the Volcano) |
Single Star World Record | 58.64 |
With Hot-Foot-It Into the Volcano
Riding the Shell
As a general rule, in order to optimize you should keep 2 things in mind:
- Mario accelerates faster while grounded until speed 57, and while jumping for speeds greater than 57
- At high speeds (above 63 speed units) aim for 1st frame jumps to preserve Mario's speed
When riding on the shell, Mario's default forward speed is set to 24. Holding forward will allow you to eventually reach a speed cap of 63. As you'll notice in the mp4 below, the speed increases at a decelerating rate the faster you go.
However, when jumping while riding the shell Mario's speed will increase at a constant rate of 1 unit every 7 frames. As it turns out, when Mario's forward speed reaches approximately 57, your acceleration is higher while jumping than while riding the shell on the ground.
Mario's speed is capped at 63 while on the shell, however this can be bypassed by jumping. While in the air, Mario will accelerate until he touches the ground again where the speed resets back to 63. If a first frame jump is performed when landing your speed won't reset to 63 and you can gain more speed.
See below for a comparison between first frame jumps after speed of 57, non-first frame jumps after 57, riding the shell, and continuous jumping.
Beginner
Expert
Ending Movement in Volcano
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