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Jump Kick is an action caused by Mario pressing B while jumping or by holding A and attempting to punch (i.e. holding A, being on the ground, moving with low enough speed, and pressing B). | Jump Kick is an action caused by Mario pressing B while jumping or by holding A and attempting to punch (i.e. holding A, being on the ground, moving with low enough speed or stick magnitude, and pressing B). | ||
== Behavior == | == Behavior == | ||
If Mario is in a [[single jump]] or [[double jump]] with a forward velocity less than 28 units/frame, then pressing B will cause Mario to perform a Jump Kick. In addition, if A is being held with a stick magnitude less than or equal to 48 or horizontal speed less than 29 while Mario is in certain ground actions<!-- CLARIFY WHICH -->, pressing B will also cause Mario to perform a Jump Kick. (See also [[ | If Mario is in a [[Single Jump|single jump]] or [[Double Jump|double jump]] with a forward velocity less than 28 units/frame, then pressing B will cause Mario to perform a Jump Kick. In addition, if A is being held with a stick magnitude less than or equal to 48 or horizontal speed less than 29 while Mario is in certain ground actions<!-- CLARIFY WHICH -->, pressing B will also cause Mario to perform a Jump Kick. (See also [[Jump_Kick#Speedkick|Speedkick]]) When the Jump Kick is performed, Mario remains in the kicking state for 8 frames unless the action is ended early by Mario landing or hitting a wall. | ||
<!--Taken directly from the double jump article--> | <!--Taken directly from the double jump article--> | ||
As with all airborne actions, a variety of "cancels" are checked prior to actually performing the Jump Kick action. These checks are as follows: | As with all airborne actions, a variety of "cancels" are checked prior to actually performing the Jump Kick action. These checks are as follows: | ||
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* Mario plays a falling noise if he has fallen more than 1150 units from his peak. | * Mario plays a falling noise if he has fallen more than 1150 units from his peak. | ||
If the action goes through, Mario plays the Jump Kick sound and the Air Kick animation begins. Mario then performs the quarter-frame movement with an air step check. The landing action is a freefall land. | If the action goes through, Mario plays the Jump Kick sound and the Air Kick animation begins. Mario then performs the quarter-frame movement with an [[Movement_Steps#Air_Step|air step check]]. The landing action is a freefall land. | ||
== Speedkick == | == Speedkick == | ||
When Mario is on the ground with 29 or more speed, pressing B with a max stick magnitude will cause him to perform a [[dive]]. But pressing B with A held and a stick magnitude less than or equal to 48 will cause him to perform a kick instead. This preserves most of Mario's speed (only losing about 1 unit), for that reason it's widely used in TASes and [[RTA|RTA speedruns]]. | When Mario is on the ground with 29 or more speed, pressing B with a max stick magnitude will cause him to perform a [[dive]]. But pressing B with A held and a stick magnitude less than or equal to 48 will cause him to perform a kick instead. This preserves most of Mario's speed (only losing about 1 unit), for that reason it's widely used in TASes and [[RTA|RTA speedruns]]. | ||
{{Input_sequence|f0Buttons=A|f1Buttons=AB|f1joystick=Mag < 48}} | |||
[[Category:Actions]] | [[Category:Actions]] | ||
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{{actions}} |
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