750
edits
(Add lots of info about console verification.) |
mNo edit summary |
||
(13 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
A '''TASBot''' is a replay device that can play back the common *.m64 ([[TAS]]) files that [[Mupen64]] creates on a physical [[Nintendo 64]] (N64). TASbots work by imitating the inputs of a real controller, but they are not identical to normal N64 controllers. | A '''TASBot''' is a replay device that can play back the common *.m64 ([[TAS]]) files that [[Mupen64]] creates on a physical [[Nintendo 64]] (N64). TASbots work by imitating the inputs of a real controller, but they are not identical to normal N64 controllers. | ||
=TASBots in the Discord Server= | == TASBots in the Discord Server == | ||
There are currently | There are currently seven people who own TASBots in the SM64 TASing and ABC server. | ||
Those members are: | Those members are: | ||
*[[User:Barry|Barry]] | *[[User:Barry|Barry]] | ||
*[[User:dwangoAC|dwangoAC]] | *[[User:dwangoAC|dwangoAC]] | ||
*[[User: | *[[User:Welcoe|welcoe]] | ||
*[[User:rcombs|rcombs]] | *[[User:rcombs|rcombs]] | ||
=Uses of TASBots= | *[[User:Plush|Plush]] | ||
==Console Verification== | *[[user:mkdasher|mkdasher]] | ||
*[[user:Red|Red]] | |||
== Uses of TASBots == | |||
=== Console Verification === | |||
TASBots are used for a phenomenon called console verification. The N64 has [[Super Mario 64#Wii VC|some properties]] that make it crash more often than emulators like Mupen. This means that a TAS that plays back fine on Mupen may actually crash on console. This is not desired, and so many important TASes, especially those utilizing [[PU]] movement, have been console verified, such as [[Watch for Rolling Rocks#A Button Challenge|Watch for Rolling Rocks 0.5x A presses]]<ref>https://www.youtube.com/watch?v=kI8iC_WL-Bw</ref> and the [[1 Key]] TAS<ref>https://www.youtube.com/watch?v=-rTBD3eTK8s</ref>. | TASBots are used for a phenomenon called console verification. The N64 has [[Super Mario 64#Wii VC|some properties]] that make it crash more often than emulators like Mupen. This means that a TAS that plays back fine on Mupen may actually crash on console. This is not desired, and so many important TASes, especially those utilizing [[PU]] movement, have been console verified, such as [[Watch for Rolling Rocks#A Button Challenge|Watch for Rolling Rocks 0.5x A presses]]<ref>https://www.youtube.com/watch?v=kI8iC_WL-Bw</ref> and the [[1 Key]] TAS<ref>https://www.youtube.com/watch?v=-rTBD3eTK8s</ref>. | ||
===Wii (U) VC=== | ==== Wii (U) VC ==== | ||
There | There is no known way to make a TASBot for the Wii or Wii U, due to inconsistent input polling. Thus, TASes made using Dolphin or a [[Mupen64#Mupen64-WiiVC-RTZ|hacked version of Mupen]] cannot be console verified using a TASBot. However, a [[ROMhack]] by Eddio allows the game to play back a TAS within itself. It is possible to inject this into a Wii WAD, which makes TASes made for Wii VC console-verifiable. This method does not work for Wii U VC. | ||
===Other consoles=== | |||
==== Other consoles ==== | |||
=References= | Super Mario 64 can also be played on the [[Super Mario 64#iQue (Chinese)|iQue]] console, but since the iQue is a handheld console it is impossible to make a TASBot for it without modifying the console. However, the method mentioned above used for VC playback can be used on the iQue. | ||
A development version of Super Mario 64 exists for the [[Super Mario 64 DD Version|64DD]] extension. Only 1 known copy of the game exists. Though no TASing software exists for the 64DD, a regular N64 TASBot could theoretically be used to play back movies on it. Additionally, a playback ROMhack could theoretically be written to a development disk and used on the 64DD, but due to the extreme rarity of both 64DDs and development disks, this has never been attempted. | |||
== References == | |||
<references /> | <references /> | ||
<!-- Category --> | |||
[[Category:TAS]] |