Object slot: Difference between revisions

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Super Mario 64 objects are stored in "object slots." There are 240 object slots that are either occupied or unoccupied. The objects that are occupied are stored first, and the objects that are unoccupied are stored second. If a player is able to hold an unoccupied object slot, a glitch known as [[Cloning]] occurs and the player is able to hold objects that usually cannot be held if an object loads into the slot. If all the object slots are filled up and one tries to load, the game will crash, unless the object is an [[Unimportant Object]] such as a dust particle.
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An '''object slot''' is a location in the console memory that stores an [[object]]. There are 240 object slots in total that may either be occupied or unoccupied by an object. The slots that are occupied are arranged before the slots that are unoccupied. If all the object slots are occupied when an object tries to load, the game will try to unload '''unimportant objects''' such as [[dust]] particles. If all objects are important, the game will [[crash]] regardless of whether the object that is trying to load is important.
==Effect of Cloning==
{{main|Cloning}}
Cloning occurs when [[Mario]] holds an empty object slot. This can happen if Mario continues to hold an object slot after the object has unloaded. When a new object loads into this slot, Mario will hold a reference to this new object.

Latest revision as of 21:09, 3 May 2022

An object slot is a location in the console memory that stores an object. There are 240 object slots in total that may either be occupied or unoccupied by an object. The slots that are occupied are arranged before the slots that are unoccupied. If all the object slots are occupied when an object tries to load, the game will try to unload unimportant objects such as dust particles. If all objects are important, the game will crash regardless of whether the object that is trying to load is important.

Effect of Cloning

Main article: Cloning

Cloning occurs when Mario holds an empty object slot. This can happen if Mario continues to hold an object slot after the object has unloaded. When a new object loads into this slot, Mario will hold a reference to this new object.