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Straining is also important for [[Backwards Long Jump|Backwards Long Jumping]]. When starting to backwards long jump, it is important to maximize your negative speed at the start of the jump. This can be done by using the -15.99 trick. Holding maximum in the direction of movement will actually lower the speed every time -16 speed is passed, which can be incredibly costly given backwards long jumping's exponential behavior. | Straining is also important for [[Backwards Long Jump|Backwards Long Jumping]]. When starting to backwards long jump, it is important to maximize your negative speed at the start of the jump. This can be done by using the -15.99 trick. Holding maximum in the direction of movement will actually lower the speed every time -16 speed is passed, which can be incredibly costly given backwards long jumping's exponential behavior. | ||
== | ==Iwerlipse== | ||
The Iwerlipse refers to the full range of positions Mario can enter within a given number of frames. It is used to find the furthest distance Mario can reach in the air. | The [[Iwerlipse]] refers to the full range of positions Mario can enter within a given number of frames. It is used to find the furthest distance Mario can reach in the air. | ||
==References== | ==References== | ||
<references /> | <references /> | ||
[[Category:Action Mechanics]][[Category:TASing Tricks]] | [[Category:Action Mechanics]][[Category:TASing Tricks]] |
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