<?xml version="1.0"?>
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	<id>https://ukikipedia.net/wiki/history/Mr._Blizzard?feed=atom</id>
	<title>Mr. Blizzard - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://ukikipedia.net/wiki/history/Mr._Blizzard?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://ukikipedia.net/wiki/history/Mr._Blizzard"/>
	<updated>2026-10-18T20:26:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.15</generator>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Mr._Blizzard&amp;diff=13907&amp;oldid=prev</id>
		<title>SuperHamster: /* References */ List, capitalization</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Mr._Blizzard&amp;diff=13907&amp;oldid=prev"/>
		<updated>2021-05-08T03:47:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;References: &lt;/span&gt; List, capitalization&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:47, 8 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://github.com/n64decomp/sm64/blob/06ec56df7f951f88da05f468cdcacecba496145a/src/game/behaviors/mr_blizzard.inc.c &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Behavior&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &lt;/ins&gt;[https://github.com/n64decomp/sm64/blob/06ec56df7f951f88da05f468cdcacecba496145a/src/game/behaviors/mr_blizzard.inc.c &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mr. Blizzard behavior file&lt;/ins&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Enemies]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Enemies]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{objects}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{objects}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>SuperHamster</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Mr._Blizzard&amp;diff=13906&amp;oldid=prev</id>
		<title>SuperHamster: Bolding title in lead</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Mr._Blizzard&amp;diff=13906&amp;oldid=prev"/>
		<updated>2021-05-08T03:46:43Z</updated>

		<summary type="html">&lt;p&gt;Bolding title in lead&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:46, 8 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mr. Blizzard is a snowman enemy appearing in [[Snowman&amp;#039;s Land]] and [[Cool, Cool Mountain]]. They come in two varieties; one that jumps back and forth, and one that throws snowballs at Mario. A total of 4 appear in the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;Mr. Blizzard&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039; &lt;/ins&gt;is a snowman enemy appearing in [[Snowman&amp;#039;s Land]] and [[Cool, Cool Mountain]]. They come in two varieties; one that jumps back and forth, and one that throws snowballs at Mario. A total of 4 appear in the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behavior==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behavior==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SuperHamster</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Mr._Blizzard&amp;diff=13197&amp;oldid=prev</id>
		<title>Macrepeh at 18:27, 11 February 2021</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Mr._Blizzard&amp;diff=13197&amp;oldid=prev"/>
		<updated>2021-02-11T18:27:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:27, 11 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://github.com/n64decomp/sm64/blob/06ec56df7f951f88da05f468cdcacecba496145a/src/game/behaviors/mr_blizzard.inc.c Behavior]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://github.com/n64decomp/sm64/blob/06ec56df7f951f88da05f468cdcacecba496145a/src/game/behaviors/mr_blizzard.inc.c Behavior]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Enemies]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Enemies]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{objects}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Macrepeh</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Mr._Blizzard&amp;diff=12553&amp;oldid=prev</id>
		<title>Skazzy: Reverted edits by Rumpelstiltskin (talk) to last revision by Macrepeh</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Mr._Blizzard&amp;diff=12553&amp;oldid=prev"/>
		<updated>2020-09-15T08:50:31Z</updated>

		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/wiki/Special:Contributions/Rumpelstiltskin&quot; title=&quot;Special:Contributions/Rumpelstiltskin&quot;&gt;Rumpelstiltskin&lt;/a&gt; (&lt;a href=&quot;/wiki/edit/User_talk:Rumpelstiltskin?redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Rumpelstiltskin (page does not exist)&quot;&gt;talk&lt;/a&gt;) to last revision by &lt;a href=&quot;/wiki/User:Macrepeh&quot; title=&quot;User:Macrepeh&quot;&gt;Macrepeh&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:50, 15 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{object_infobox_2&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{object_infobox_2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|title= Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|title= Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image= STROOP- Mr. Blizzard.png&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image= STROOP- Mr. Blizzard.png&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|group=General Actor&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|group=General Actor&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/del&gt;is a snowman enemy appearing in [[Snowman&amp;#039;s Land]] and [[Cool, Cool Mountain]]. They come in two varieties; one that jumps back and forth, and one that throws snowballs at Mario. A total of 4 appear in the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/ins&gt;is a snowman enemy appearing in [[Snowman&amp;#039;s Land]] and [[Cool, Cool Mountain]]. They come in two varieties; one that jumps back and forth, and one that throws snowballs at Mario. A total of 4 appear in the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behavior==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behavior==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/del&gt;is initialized according to what type it is. If it is the jumping kind, its action is set to the jumping action and its target angle is set to its current movement angle. Otherwise, the game checks if it is the Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/del&gt;in Snowman’s Land. If it is, it checks whether or not it should be wearing Mario’s cap. Then, the game sets it to begin its action loop.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/ins&gt;is initialized according to what type it is. If it is the jumping kind, its action is set to the jumping action and its target angle is set to its current movement angle. Otherwise, the game checks if it is the Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/ins&gt;in Snowman’s Land. If it is, it checks whether or not it should be wearing Mario’s cap. Then, the game sets it to begin its action loop.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Snowball Type===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Snowball Type===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/del&gt;is hidden 200 units beneath the floor until Mario comes near. If Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/del&gt;is not already set to hold a snowball, one is spawned. When Mario gets within 1000 units of Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/del&gt;, a sound plays, its moving angle is set to face Mario, it becomes visible and tangible, its pop-up speed is set to 42 and its action is set to pop-up.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/ins&gt;is hidden 200 units beneath the floor until Mario comes near. If Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/ins&gt;is not already set to hold a snowball, one is spawned. When Mario gets within 1000 units of Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard&lt;/ins&gt;, a sound plays, its moving angle is set to face Mario, it becomes visible and tangible, its pop-up speed is set to 42 and its action is set to pop-up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard&amp;#039;s &lt;/del&gt;stored position begins increasing from -200. It increases by 42, then 32, then 22, then 12, then 2. Once the stored position reaches -90, its head pops up, its cooldown timer is set to 5, and its pop-up velocity is set to 47. While the cooldown timer is above 0, Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/del&gt;remains in place. Once it reaches 0, Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard&amp;#039;s &lt;/del&gt;stored position is increased by 47, then 37, then 27. On the next frame, Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard&amp;#039;s &lt;/del&gt;Y-position is increased by 14 units, its stored position is set to 24, its Y-velocity is set to 17 (gravity instantly changes it to 13) and it moves on to its next action.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard’s &lt;/ins&gt;stored position begins increasing from -200. It increases by 42, then 32, then 22, then 12, then 2. Once the stored position reaches -90, its head pops up, its cooldown timer is set to 5, and its pop-up velocity is set to 47. While the cooldown timer is above 0, Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/ins&gt;remains in place. Once it reaches 0, Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard’s &lt;/ins&gt;stored position is increased by 47, then 37, then 27. On the next frame, Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard’s &lt;/ins&gt;Y-position is increased by 14 units, its stored position is set to 24, its Y-velocity is set to 17 (gravity instantly changes it to 13) and it moves on to its next action.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/del&gt;rotates towards Mario at 8.44 degrees/frame. Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard&amp;#039;s &lt;/del&gt;facing angle in the roll direction is set equal to a “dizziness” value every frame. If the difference between the angle to Mario and Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard&amp;#039;s &lt;/del&gt;angle is less than 0, Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard&amp;#039;s &lt;/del&gt;change in dizziness will be increased or decreased by a value of 8. This dizziness change is then applied to Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard&amp;#039;s &lt;/del&gt;dizziness value. Otherwise, the dizziness value is stored and the change in dizziness value approaches 1000 for a dizziness value below 0 and -1000 for a value above 0. The game then increments the dizziness value by this amount and if it has the opposite sign of the previously stored dizziness value, the dizziness change and dizziness value are both set to 0. If the dizziness value is not 0 and Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard&amp;#039;s &lt;/del&gt;rolling angle is greater than 67.5 degrees, Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/del&gt;dies and disappears unless the distance between Mario and Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/del&gt;is greater than 1000 units. Otherwise, if the distance between Mario and Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/del&gt;is greater than 1500 units, Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/del&gt;goes back into the ground. Otherwise, if 60 frames have elapsed since Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard&amp;#039;s &lt;/del&gt;last action and the difference between Mario and Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard&amp;#039;s &lt;/del&gt;angles is less than 11.25 degrees, Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/del&gt;throws a snowball. After throwing the snowball, another one is generated and Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/del&gt;goes back to following Mario by rotating.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/ins&gt;rotates towards Mario at 8.44 degrees/frame. Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard’s &lt;/ins&gt;facing angle in the roll direction is set equal to a “dizziness” value every frame. If the difference between the angle to Mario and Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard’s &lt;/ins&gt;angle is less than 0, Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard’s &lt;/ins&gt;change in dizziness will be increased or decreased by a value of 8. This dizziness change is then applied to Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard’s &lt;/ins&gt;dizziness value. Otherwise, the dizziness value is stored and the change in dizziness value approaches 1000 for a dizziness value below 0 and -1000 for a value above 0. The game then increments the dizziness value by this amount and if it has the opposite sign of the previously stored dizziness value, the dizziness change and dizziness value are both set to 0. If the dizziness value is not 0 and Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard’s &lt;/ins&gt;rolling angle is greater than 67.5 degrees, Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/ins&gt;dies and disappears unless the distance between Mario and Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/ins&gt;is greater than 1000 units. Otherwise, if the distance between Mario and Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/ins&gt;is greater than 1500 units, Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/ins&gt;goes back into the ground. Otherwise, if 60 frames have elapsed since Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard’s &lt;/ins&gt;last action and the difference between Mario and Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard’s &lt;/ins&gt;angles is less than 11.25 degrees, Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/ins&gt;throws a snowball. After throwing the snowball, another one is generated and Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/ins&gt;goes back to following Mario by rotating.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Jumping Type===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Jumping Type===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jumping Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/del&gt;has a cooldown timer set to 15 after it completes a jump and set to 30 after it begins turning around. When the cooldown reaches 0, if Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/del&gt;is not more than 700 units from its home laterally, Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/del&gt;jumps with an initial Y-velocity of 50 units/frame and a forward velocity of 10 units/frame. It takes 25 frames for Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/del&gt;to complete a jump. When Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/del&gt;reaches a position more than 700 units away from its home laterally, Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard&amp;#039;s &lt;/del&gt;target angle is increased by 180 degrees, Mr, Blizzard’s cooldown is set to 30 frames, its distance from its home is set to 0, and it jumps into the air with a Y-velocity of 25 units/frame. Then, Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/del&gt;rotates towards its target angle at 3400 angular units (18.68 degrees)/frame and begins jumping again.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jumping Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/ins&gt;has a cooldown timer set to 15 after it completes a jump and set to 30 after it begins turning around. When the cooldown reaches 0, if Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/ins&gt;is not more than 700 units from its home laterally, Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/ins&gt;jumps with an initial Y-velocity of 50 units/frame and a forward velocity of 10 units/frame. It takes 25 frames for Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/ins&gt;to complete a jump. When Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/ins&gt;reaches a position more than 700 units away from its home laterally, Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard’s &lt;/ins&gt;target angle is increased by 180 degrees, Mr, Blizzard’s cooldown is set to 30 frames, its distance from its home is set to 0, and it jumps into the air with a Y-velocity of 25 units/frame. Then, Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/ins&gt;rotates towards its target angle at 3400 angular units (18.68 degrees)/frame and begins jumping again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://github.com/n64decomp/sm64/blob/06ec56df7f951f88da05f468cdcacecba496145a/src/game/behaviors/mr_blizzard.inc.c Behavior]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://github.com/n64decomp/sm64/blob/06ec56df7f951f88da05f468cdcacecba496145a/src/game/behaviors/mr_blizzard.inc.c Behavior]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Enemies]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Enemies]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Skazzy</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Mr._Blizzard&amp;diff=12551&amp;oldid=prev</id>
		<title>Rumpelstiltskin: corrected a typo</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Mr._Blizzard&amp;diff=12551&amp;oldid=prev"/>
		<updated>2020-09-15T08:41:40Z</updated>

		<summary type="html">&lt;p&gt;corrected a typo&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:41, 15 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{object_infobox_2&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{object_infobox_2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|title= Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|title= Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image= STROOP- Mr. Blizzard.png&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image= STROOP- Mr. Blizzard.png&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|group=General Actor&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|group=General Actor&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/del&gt;is a snowman enemy appearing in [[Snowman&amp;#039;s Land]] and [[Cool, Cool Mountain]]. They come in two varieties; one that jumps back and forth, and one that throws snowballs at Mario. A total of 4 appear in the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/ins&gt;is a snowman enemy appearing in [[Snowman&amp;#039;s Land]] and [[Cool, Cool Mountain]]. They come in two varieties; one that jumps back and forth, and one that throws snowballs at Mario. A total of 4 appear in the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behavior==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behavior==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/del&gt;is initialized according to what type it is. If it is the jumping kind, its action is set to the jumping action and its target angle is set to its current movement angle. Otherwise, the game checks if it is the Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/del&gt;in Snowman’s Land. If it is, it checks whether or not it should be wearing Mario’s cap. Then, the game sets it to begin its action loop.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/ins&gt;is initialized according to what type it is. If it is the jumping kind, its action is set to the jumping action and its target angle is set to its current movement angle. Otherwise, the game checks if it is the Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/ins&gt;in Snowman’s Land. If it is, it checks whether or not it should be wearing Mario’s cap. Then, the game sets it to begin its action loop.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Snowball Type===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Snowball Type===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/del&gt;is hidden 200 units beneath the floor until Mario comes near. If Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/del&gt;is not already set to hold a snowball, one is spawned. When Mario gets within 1000 units of Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard&lt;/del&gt;, a sound plays, its moving angle is set to face Mario, it becomes visible and tangible, its pop-up speed is set to 42 and its action is set to pop-up.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/ins&gt;is hidden 200 units beneath the floor until Mario comes near. If Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/ins&gt;is not already set to hold a snowball, one is spawned. When Mario gets within 1000 units of Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/ins&gt;, a sound plays, its moving angle is set to face Mario, it becomes visible and tangible, its pop-up speed is set to 42 and its action is set to pop-up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard’s &lt;/del&gt;stored position begins increasing from -200. It increases by 42, then 32, then 22, then 12, then 2. Once the stored position reaches -90, its head pops up, its cooldown timer is set to 5, and its pop-up velocity is set to 47. While the cooldown timer is above 0, Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/del&gt;remains in place. Once it reaches 0, Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard’s &lt;/del&gt;stored position is increased by 47, then 37, then 27. On the next frame, Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard’s &lt;/del&gt;Y-position is increased by 14 units, its stored position is set to 24, its Y-velocity is set to 17 (gravity instantly changes it to 13) and it moves on to its next action.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard&amp;#039;s &lt;/ins&gt;stored position begins increasing from -200. It increases by 42, then 32, then 22, then 12, then 2. Once the stored position reaches -90, its head pops up, its cooldown timer is set to 5, and its pop-up velocity is set to 47. While the cooldown timer is above 0, Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/ins&gt;remains in place. Once it reaches 0, Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard&amp;#039;s &lt;/ins&gt;stored position is increased by 47, then 37, then 27. On the next frame, Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard&amp;#039;s &lt;/ins&gt;Y-position is increased by 14 units, its stored position is set to 24, its Y-velocity is set to 17 (gravity instantly changes it to 13) and it moves on to its next action.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/del&gt;rotates towards Mario at 8.44 degrees/frame. Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard’s &lt;/del&gt;facing angle in the roll direction is set equal to a “dizziness” value every frame. If the difference between the angle to Mario and Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard’s &lt;/del&gt;angle is less than 0, Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard’s &lt;/del&gt;change in dizziness will be increased or decreased by a value of 8. This dizziness change is then applied to Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard’s &lt;/del&gt;dizziness value. Otherwise, the dizziness value is stored and the change in dizziness value approaches 1000 for a dizziness value below 0 and -1000 for a value above 0. The game then increments the dizziness value by this amount and if it has the opposite sign of the previously stored dizziness value, the dizziness change and dizziness value are both set to 0. If the dizziness value is not 0 and Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard’s &lt;/del&gt;rolling angle is greater than 67.5 degrees, Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/del&gt;dies and disappears unless the distance between Mario and Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/del&gt;is greater than 1000 units. Otherwise, if the distance between Mario and Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/del&gt;is greater than 1500 units, Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/del&gt;goes back into the ground. Otherwise, if 60 frames have elapsed since Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard’s &lt;/del&gt;last action and the difference between Mario and Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard’s &lt;/del&gt;angles is less than 11.25 degrees, Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/del&gt;throws a snowball. After throwing the snowball, another one is generated and Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/del&gt;goes back to following Mario by rotating.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/ins&gt;rotates towards Mario at 8.44 degrees/frame. Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard&amp;#039;s &lt;/ins&gt;facing angle in the roll direction is set equal to a “dizziness” value every frame. If the difference between the angle to Mario and Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard&amp;#039;s &lt;/ins&gt;angle is less than 0, Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard&amp;#039;s &lt;/ins&gt;change in dizziness will be increased or decreased by a value of 8. This dizziness change is then applied to Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard&amp;#039;s &lt;/ins&gt;dizziness value. Otherwise, the dizziness value is stored and the change in dizziness value approaches 1000 for a dizziness value below 0 and -1000 for a value above 0. The game then increments the dizziness value by this amount and if it has the opposite sign of the previously stored dizziness value, the dizziness change and dizziness value are both set to 0. If the dizziness value is not 0 and Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard&amp;#039;s &lt;/ins&gt;rolling angle is greater than 67.5 degrees, Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/ins&gt;dies and disappears unless the distance between Mario and Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/ins&gt;is greater than 1000 units. Otherwise, if the distance between Mario and Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/ins&gt;is greater than 1500 units, Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/ins&gt;goes back into the ground. Otherwise, if 60 frames have elapsed since Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard&amp;#039;s &lt;/ins&gt;last action and the difference between Mario and Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard&amp;#039;s &lt;/ins&gt;angles is less than 11.25 degrees, Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/ins&gt;throws a snowball. After throwing the snowball, another one is generated and Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/ins&gt;goes back to following Mario by rotating.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Jumping Type===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Jumping Type===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jumping Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/del&gt;has a cooldown timer set to 15 after it completes a jump and set to 30 after it begins turning around. When the cooldown reaches 0, if Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/del&gt;is not more than 700 units from its home laterally, Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/del&gt;jumps with an initial Y-velocity of 50 units/frame and a forward velocity of 10 units/frame. It takes 25 frames for Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/del&gt;to complete a jump. When Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/del&gt;reaches a position more than 700 units away from its home laterally, Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard’s &lt;/del&gt;target angle is increased by 180 degrees, Mr, Blizzard’s cooldown is set to 30 frames, its distance from its home is set to 0, and it jumps into the air with a Y-velocity of 25 units/frame. Then, Mr. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard &lt;/del&gt;rotates towards its target angle at 3400 angular units (18.68 degrees)/frame and begins jumping again.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jumping Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/ins&gt;has a cooldown timer set to 15 after it completes a jump and set to 30 after it begins turning around. When the cooldown reaches 0, if Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/ins&gt;is not more than 700 units from its home laterally, Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/ins&gt;jumps with an initial Y-velocity of 50 units/frame and a forward velocity of 10 units/frame. It takes 25 frames for Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/ins&gt;to complete a jump. When Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/ins&gt;reaches a position more than 700 units away from its home laterally, Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard&amp;#039;s &lt;/ins&gt;target angle is increased by 180 degrees, Mr, Blizzard’s cooldown is set to 30 frames, its distance from its home is set to 0, and it jumps into the air with a Y-velocity of 25 units/frame. Then, Mr. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glizzard &lt;/ins&gt;rotates towards its target angle at 3400 angular units (18.68 degrees)/frame and begins jumping again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://github.com/n64decomp/sm64/blob/06ec56df7f951f88da05f468cdcacecba496145a/src/game/behaviors/mr_blizzard.inc.c Behavior]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://github.com/n64decomp/sm64/blob/06ec56df7f951f88da05f468cdcacecba496145a/src/game/behaviors/mr_blizzard.inc.c Behavior]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Enemies]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Enemies]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key ukikipedia:diff::1.12:old-11047:rev-12551 --&gt;
&lt;/table&gt;</summary>
		<author><name>Rumpelstiltskin</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Mr._Blizzard&amp;diff=11047&amp;oldid=prev</id>
		<title>Macrepeh: Created page with &quot;{{object_infobox_2 |title= Mr. Blizzard |image= STROOP- Mr. Blizzard.png |group=General Actor |group2 = Group 7 |tangibility= |draw= |gravity=-4 |friction=100 |buoyancy=2 |int...&quot;</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Mr._Blizzard&amp;diff=11047&amp;oldid=prev"/>
		<updated>2020-03-30T03:01:21Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{object_infobox_2 |title= Mr. Blizzard |image= STROOP- Mr. Blizzard.png |group=General Actor |group2 = Group 7 |tangibility= |draw= |gravity=-4 |friction=100 |buoyancy=2 |int...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{object_infobox_2&lt;br /&gt;
|title= Mr. Blizzard&lt;br /&gt;
|image= STROOP- Mr. Blizzard.png&lt;br /&gt;
|group=General Actor&lt;br /&gt;
|group2 = Group 7&lt;br /&gt;
|tangibility=&lt;br /&gt;
|draw=&lt;br /&gt;
|gravity=-4&lt;br /&gt;
|friction=100&lt;br /&gt;
|buoyancy=2&lt;br /&gt;
|interaction= Damage&lt;br /&gt;
|damage=2&lt;br /&gt;
|health=&lt;br /&gt;
|radius=65&lt;br /&gt;
|height=170&lt;br /&gt;
|hurtbox_radius=65&lt;br /&gt;
|hurtbox_height=170&lt;br /&gt;
|offset=24&lt;br /&gt;
|coins=3&lt;br /&gt;
}}&lt;br /&gt;
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Mr. Blizzard is a snowman enemy appearing in [[Snowman&amp;#039;s Land]] and [[Cool, Cool Mountain]]. They come in two varieties; one that jumps back and forth, and one that throws snowballs at Mario. A total of 4 appear in the game.&lt;br /&gt;
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==Behavior==&lt;br /&gt;
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Mr. Blizzard is initialized according to what type it is. If it is the jumping kind, its action is set to the jumping action and its target angle is set to its current movement angle. Otherwise, the game checks if it is the Mr. Blizzard in Snowman’s Land. If it is, it checks whether or not it should be wearing Mario’s cap. Then, the game sets it to begin its action loop.&lt;br /&gt;
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===Snowball Type===&lt;br /&gt;
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This Mr. Blizzard is hidden 200 units beneath the floor until Mario comes near. If Mr. Blizzard is not already set to hold a snowball, one is spawned. When Mario gets within 1000 units of Mr. Blizzard, a sound plays, its moving angle is set to face Mario, it becomes visible and tangible, its pop-up speed is set to 42 and its action is set to pop-up.&lt;br /&gt;
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Mr. Blizzard’s stored position begins increasing from -200. It increases by 42, then 32, then 22, then 12, then 2. Once the stored position reaches -90, its head pops up, its cooldown timer is set to 5, and its pop-up velocity is set to 47. While the cooldown timer is above 0, Mr. Blizzard remains in place. Once it reaches 0, Mr. Blizzard’s stored position is increased by 47, then 37, then 27. On the next frame, Mr. Blizzard’s Y-position is increased by 14 units, its stored position is set to 24, its Y-velocity is set to 17 (gravity instantly changes it to 13) and it moves on to its next action. &lt;br /&gt;
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Mr. Blizzard rotates towards Mario at 8.44 degrees/frame. Mr. Blizzard’s facing angle in the roll direction is set equal to a “dizziness” value every frame. If the difference between the angle to Mario and Mr. Blizzard’s angle is less than 0, Mr. Blizzard’s change in dizziness will be increased or decreased by a value of 8. This dizziness change is then applied to Mr. Blizzard’s dizziness value. Otherwise, the dizziness value is stored and the change in dizziness value approaches 1000 for a dizziness value below 0 and -1000 for a value above 0. The game then increments the dizziness value by this amount and if it has the opposite sign of the previously stored dizziness value, the dizziness change and dizziness value are both set to 0. If the dizziness value is not 0 and Mr. Blizzard’s rolling angle is greater than 67.5 degrees, Mr. Blizzard dies and disappears unless the distance between Mario and Mr. Blizzard is greater than 1000 units. Otherwise, if the distance between Mario and Mr. Blizzard is greater than 1500 units, Mr. Blizzard goes back into the ground. Otherwise, if 60 frames have elapsed since Mr. Blizzard’s last action and the difference between Mario and Mr. Blizzard’s angles is less than 11.25 degrees, Mr. Blizzard throws a snowball. After throwing the snowball, another one is generated and Mr. Blizzard goes back to following Mario by rotating. &lt;br /&gt;
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===Jumping Type===&lt;br /&gt;
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Jumping Mr. Blizzard has a cooldown timer set to 15 after it completes a jump and set to 30 after it begins turning around. When the cooldown reaches 0, if Mr. Blizzard is not more than 700 units from its home laterally, Mr. Blizzard jumps with an initial Y-velocity of 50 units/frame and a forward velocity of 10 units/frame. It takes 25 frames for Mr. Blizzard to complete a jump. When Mr. Blizzard reaches a position more than 700 units away from its home laterally, Mr. Blizzard’s target angle is increased by 180 degrees, Mr, Blizzard’s cooldown is set to 30 frames, its distance from its home is set to 0, and it jumps into the air with a Y-velocity of 25 units/frame. Then, Mr. Blizzard rotates towards its target angle at 3400 angular units (18.68 degrees)/frame and begins jumping again.&lt;br /&gt;
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==References==&lt;br /&gt;
[https://github.com/n64decomp/sm64/blob/06ec56df7f951f88da05f468cdcacecba496145a/src/game/behaviors/mr_blizzard.inc.c Behavior]&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Macrepeh</name></author>
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