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	<id>https://ukikipedia.net/wiki/history/Ledge_Climb_Slow?feed=atom</id>
	<title>Ledge Climb Slow - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://ukikipedia.net/wiki/history/Ledge_Climb_Slow?feed=atom"/>
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	<updated>2026-10-27T11:31:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.15</generator>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Ledge_Climb_Slow&amp;diff=20664&amp;oldid=prev</id>
		<title>Icecream17: Created page with &quot;{{Action_infobox |title= Ledge Climb Slow 2 |image= |official name=  |hex= 0x0000054D |flags= moving |group= Automatic |id= 0x14D |into= (common automatic cancel: Water Plunge), Soft Bonk, (actionTimer &gt;= 28 exit: Jump, Freefall, Walking, Begin Sliding), Idle |out of= Ledge Climb Slow 1 |animation= |related= }} {{Action_infobox |title= Ledge Climb Slow 1 |image= |official name=  |hex= 0x0000054C |flags= moving |group= Automatic |id= 0x14C...&quot;</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Ledge_Climb_Slow&amp;diff=20664&amp;oldid=prev"/>
		<updated>2026-10-26T03:05:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Action_infobox |title= Ledge Climb Slow 2 |image= |official name=  |hex= 0x0000054D |flags= moving |group= Automatic |id= 0x14D |into= (common automatic cancel: &lt;a href=&quot;/wiki/Water_Plunge&quot; title=&quot;Water Plunge&quot;&gt;Water Plunge&lt;/a&gt;), &lt;a href=&quot;/wiki/Soft_Bonk&quot; title=&quot;Soft Bonk&quot;&gt;Soft Bonk&lt;/a&gt;, (actionTimer &amp;gt;= 28 exit: &lt;a href=&quot;/wiki/Jump&quot; class=&quot;mw-redirect&quot; title=&quot;Jump&quot;&gt;Jump&lt;/a&gt;, &lt;a href=&quot;/wiki/edit/Freefall?redlink=1&quot; class=&quot;new&quot; title=&quot;Freefall (page does not exist)&quot;&gt;Freefall&lt;/a&gt;, &lt;a href=&quot;/wiki/Walking&quot; title=&quot;Walking&quot;&gt;Walking&lt;/a&gt;, &lt;a href=&quot;/wiki/edit/Begin_Sliding?redlink=1&quot; class=&quot;new&quot; title=&quot;Begin Sliding (page does not exist)&quot;&gt;Begin Sliding&lt;/a&gt;), &lt;a href=&quot;/wiki/Idle&quot; title=&quot;Idle&quot;&gt;Idle&lt;/a&gt; |out of= &lt;a href=&quot;/wiki/Ledge_Climb_Slow_1&quot; class=&quot;mw-redirect&quot; title=&quot;Ledge Climb Slow 1&quot;&gt;Ledge Climb Slow 1&lt;/a&gt; |animation= |related= }} {{Action_infobox |title= Ledge Climb Slow 1 |image= |official name=  |hex= 0x0000054C |flags= moving |group= Automatic |id= 0x14C...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Action_infobox&lt;br /&gt;
|title= Ledge Climb Slow 2&lt;br /&gt;
|image=&lt;br /&gt;
|official name= &lt;br /&gt;
|hex= 0x0000054D&lt;br /&gt;
|flags= moving&lt;br /&gt;
|group= Automatic&lt;br /&gt;
|id= 0x14D&lt;br /&gt;
|into= (common automatic cancel: [[Water Plunge]]), [[Soft Bonk]], (actionTimer &amp;gt;= 28 exit: [[Jump]], [[Freefall]], [[Walking]], [[Begin Sliding]]), [[Idle]]&lt;br /&gt;
|out of= [[Ledge Climb Slow 1]]&lt;br /&gt;
|animation=&lt;br /&gt;
|related=&lt;br /&gt;
}}&lt;br /&gt;
{{Action_infobox&lt;br /&gt;
|title= Ledge Climb Slow 1&lt;br /&gt;
|image=&lt;br /&gt;
|official name= &lt;br /&gt;
|hex= 0x0000054C&lt;br /&gt;
|flags= moving&lt;br /&gt;
|group= Automatic&lt;br /&gt;
|id= 0x14C&lt;br /&gt;
|into= (common automatic cancel: [[Water Plunge]]), [[Soft Bonk]], (actionTimer &amp;gt;= 28 exit: [[Jump]], [[Freefall]], [[Walking]], [[Begin Sliding]]), [[Idle]]&lt;br /&gt;
|out of= [[Ledge Grab]]&lt;br /&gt;
|animation=&lt;br /&gt;
|related=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ledge Climb Slow&amp;#039;&amp;#039;&amp;#039; is internally implemented as two actions: &amp;#039;&amp;#039;&amp;#039;Ledge Climb Slow 1&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Ledge Climb Slow 2&amp;#039;&amp;#039;&amp;#039;. These two actions have the same behavior...&lt;br /&gt;
&lt;br /&gt;
Mario can enter Ledge Climb Slow 1 during [[Ledge Grab]] by holding the joystick towards where Mario is facing (towards the ledge). Also, on the EU version, you cannot Ledge Climb Slow while holding A.&lt;br /&gt;
&lt;br /&gt;
As the name suggests, this is slower than [[Ledge Climb Fast]], which Mario can do by pressing A in the [[Ledge Grab]].&lt;br /&gt;
&lt;br /&gt;
==Transition In==&lt;br /&gt;
&lt;br /&gt;
The common cancel steps for automatic actions are run.&lt;br /&gt;
#If Mario is more than 100 units below the water level, do stuff, [[Water Plunge]]&lt;br /&gt;
#Set quicksand depth to 0&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
&lt;br /&gt;
todo, temporary:&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
s32 act_ledge_climb_slow(struct MarioState *m) {&lt;br /&gt;
    if (m-&amp;gt;input &amp;amp; INPUT_OFF_FLOOR) {&lt;br /&gt;
        return let_go_of_ledge(m);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    if (m-&amp;gt;actionTimer &amp;gt;= 28&lt;br /&gt;
        &amp;amp;&amp;amp; (m-&amp;gt;input&lt;br /&gt;
            &amp;amp; (INPUT_NONZERO_ANALOG | INPUT_A_PRESSED | INPUT_OFF_FLOOR | INPUT_ABOVE_SLIDE))) {&lt;br /&gt;
        climb_up_ledge(m);&lt;br /&gt;
        return check_common_action_exits(m);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    if (m-&amp;gt;actionTimer == 10) {&lt;br /&gt;
        play_sound_if_no_flag(m, SOUND_MARIO_EEUH, MARIO_MARIO_SOUND_PLAYED);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    update_ledge_climb(m, MARIO_ANIM_SLOW_LEDGE_GRAB, ACT_IDLE);&lt;br /&gt;
&lt;br /&gt;
    update_ledge_climb_camera(m);&lt;br /&gt;
    if (m-&amp;gt;marioObj-&amp;gt;header.gfx.animInfo.animFrame == 17) {&lt;br /&gt;
        m-&amp;gt;action = ACT_LEDGE_CLIMB_SLOW_2;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    return FALSE;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
During a ledge climb slow, when the animation timer reaches 17, the action is set to Ledge Climb Slow 2.&lt;br /&gt;
&lt;br /&gt;
{{Actions}}&lt;/div&gt;</summary>
		<author><name>Icecream17</name></author>
	</entry>
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