Star Fall
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Star Fall | |
Properties | |
Hex | 0x00001904 |
Action Flags | air, intangible |
Action Group | Cutscene |
ID | 0x117 |
Transitions | |
Into | Star Dance Water, Star Dance No Exit, Star Dance Exit |
Out of | Theoretically almost any non-intangible airborne action |
Other | |
Animation | GENERAL_FALL |
Related Actions | |
Related | Star Dance Water, Star Dance No Exit, Star Dance Exit |
Star Fall (called Fall After Star Grab in the code) is an action that happens when Mario collects a star (not the grand star) in the air with more than 0 slices of health. This is the only way to enter this action.
set_mario_action
When transitioning into this action:
- forward velocity is set to 0 (slide and xz velocities zero too)
Standard cutscene action cancel
This action does not have the INVULNERABLE
flag so Mario cannot cancel into Quicksand Death.
Behavior
The act_fall_after_star_grab
function does the following: [1]
- If Mario's y position is below 130 units of the water level
- Play the
SOUND_ACTION_UNKNOWN430
sound - Set a flag so that water splash particles form
- Return: set action to Star Dance Water
- Play the
- If
perform_air_step(m, 1)
results inAIR_STEP_LANDED
- Play the landing sound (depends on terrain)
- Set action to Star Dance No Exit if the last bit of the actionArg is set, else Star Dance Exit
- Return false
Gravity
y-velocity decreases by 3.2 each frame, with a lower bound of -65 speed instead of -75