Yellow Coin: Difference between revisions

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{{object_infobox
{{object_infobox_2
|title= Coin
|title= Yellow Coin
|image= [[File:Coin.png]]
|image= Yellow_Coin.gif
|hitbox= Someone please add
|group=Level
|damage=
|tangibility=1000
|speed=  
|draw=4000
|tangibility_radius= Someone please add
|gravity=
|interaction_type= Someone please add
|friction=
|surfaces=
|buoyancy=
|related= [[Red Coins]] <br> [[Blue Coins]]
|interaction=Coin
|found_in= [[All courses]]
|coin_value=1
|expand=
|radius=100
|height=64
|offset=0
}}
}}
'''Yellow Coins''' are [[object]]s found in every level. When Mario interacts with a yellow coin, the [[coin counter]] increases, [[Mario]] is healed, and the coin unloads. When the coin counter reaches 100 while in one of the 15 [[courses]], a [[100 Coin Star]] spawns above [[Mario]]. The amount that the coin counter increases and the amount that Mario is healed is determined by the coin's value, which is 1, 2, or 5 for yellow, red, and blue coins, respectively. Some yellow coins are spawned by [[Coin Spawner]]s.


A coin is an [[object]] in [[Super Mario 64]] and is found is most courses. Upon touching a coin it increases the [[coin counter]], heals [[Mario]] and removes itself. Collecting 100 Coins spawns a [[100 Coin Star]] near [[Mario]]. Using [[cloning]] and other [[glitches]] you can create and collect more coins than there are in one course.  
Various glitches such as [[cloning]] and [[Time Stop]] can be used to spawn and collect more coins than there are intended to be in a level.


{| class="wikitable"
== Coin Duplication ==
|-
When Mario interacts with a coin, a flag is set which informs the coin to unload when it next updates. When the coin unloads, it marks itself as "collected" so that it does not spawn again when Mario leaves the area and returns. Using [[cloning]] or [[Time Stop]], we can prevent the coin from updating, and thus collect it without the coin being marked as "collected". This allows us to spawn the coin again, even after collecting it, effectively duplicating the coin.
! scope="col"| Course name
 
! scope="col"| Maximum Coins without coin duplication
In this way it is possible to collect more than the normal number of coins in a level. In several levels, it is possible to increase the coin counter to 999. However, when using [[cloning]] by itself, each duplicated coin takes up an [[object slot]] in memory. There are only 240 object slots total, and attempting to spawn an additional object once all of them are full will cause the game to freeze.
! scope="col"| Maximum Coins with duplication
 
|-
Collecting more than 255 coins in a level will not increase your in-game high score, however. Due to how the game keeps track of the score, it actually saves mod 256 for the total collected coins.
! scope="row"| Bomb-omb Battlefield
 
| 146
==Maximum Coins per Course==
| 999
{{Maximum_Coins}}
|-
 
! scope="row"| Whomp’s Fortress
==References==
| 141
<references/>
| 999
{{Objects}}
|-
<!-- Categories -->
! scope="row"| Jolly Roger Bay
[[Category:Collectibles]]
| 104
[[Category:Objects with Version Differences]]
| 104
|-
! scope="row"| Cool, Cool Mountain
| 154
| 154
|-
! scope="row"| Big Boo’s Haunt
| 151
| 151
|-
! scope="row"| Hazy Maze Cave
| 139
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|-
! scope="row"| Lethal Lava Land
| 133
| 133
|-
! scope="row"| Shifting Sand Land
| 136
| 999
|-
! scope="row"| Dire, Dire Docks
| 106
| 999
|-
! scope="row"| Snowman’s Land
| 126
| 999
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! scope="row"| Wet-Dry World
| 152
| 999
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! scope="row"| Tall, Tall Mountain
| 137
| 999
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! scope="row"| Tiny-Huge Island
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| 999
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! scope="row"| Tick Tock Clock
| 128
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|-
! scope="row"| Rainbow Ride
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|-
|}