Wet-Dry World: Difference between revisions

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|overview_3=STROOP- WDW 2.png
|overview_3=STROOP- WDW 2.png
}}'''Wet-Dry World''' is the eleventh course of the game, featuring a "town" with an adjustable water level. By touching any of the [[Crystal Gem|crystal gems]] in the course, the water level is raised or lowered to the height of the crystal gem used. Additionally, Mario's height as he enters the painting determines the water level immediately after entering the course (low, medium, or high). The course has a tunnel with a loading zone to take Mario back and forth between the main area and "downtown".
}}'''Wet-Dry World''' is the eleventh course of the game, featuring a "town" with an adjustable water level. By touching any of the [[Crystal Gem|crystal gems]] in the course, the water level is raised or lowered to the height of the crystal gem used. Additionally, Mario's height as he enters the painting determines the water level immediately after entering the course (low, medium, or high). The course has a tunnel with a loading zone to take Mario back and forth between the main area and "downtown".
==Course Versions==
{{stub}}
==Coins==
There are a total of 152 coins in the course, 107 coins outside of the town, and 45 coins inside the town.
{{WDW Coins}}


==Main Area==
==Main Area==

Revision as of 19:17, 26 September 2018

Wet-Dry World
WDW.png
Course Info
Abbreviation WDW
Terrain Default/Water
Setting Sunny
Water Mostly
Course Items
Coins 135 ( Yellow Coin.gif ×89  •  Red Coin.gif ×8  •  Blue Coin.gif ×6)
Enemy Coins 17 ( Yellow Coin.gif ×17)
Stars Challenge infobox star 1.gif ×7
Caps STROOP- Metal Cap Block.png ×1  •  STROOP- Vanish Cap Block.png ×2
Star Navigation

Challenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gif

Overview
STROOP- WDW 1 Low.png
STROOP- WDW 1 High.png
STROOP- WDW 2.png

Wet-Dry World is the eleventh course of the game, featuring a "town" with an adjustable water level. By touching any of the crystal gems in the course, the water level is raised or lowered to the height of the crystal gem used. Additionally, Mario's height as he enters the painting determines the water level immediately after entering the course (low, medium, or high). The course has a tunnel with a loading zone to take Mario back and forth between the main area and "downtown".

Course Versions

Coins

There are a total of 152 coins in the course, 107 coins outside of the town, and 45 coins inside the town.

Location Count
12 coins in the 4 breakable boxes near start 12
10 coins in ! block against wall near the map corner (under cannon) 10
3 coins in ! block on a wooden platform with purple switch 3
Line of coins by the 4th highest water-level changer 5
Ring of coins around the pillar with the amp circling it 8
10 coins from the ! block on the pillar 10
10 coins in ! block above the the "Express Elevators" star 10
3 coins in ! block underneath Chuckya platform (push block to get) 3
Line of coins at highest level, by the highest water-level changer 5
(Inside the Town) Ring of coins around triangle statue in middle of town 8
(Inside the Town) Line of coins on high plank leading to metal cap 5
(Inside the Town) Line of coins on building between the entrance and trees 5
(Inside the Town) Line of coins on the other building beside the trees 5
4 Skeeters 12
1 Chuckya 5
8 Red Coins 16
6 blue coins from block (on very first level up, by fire-shooters) 30
Total 152


Main Area

Downtown

The downtown area features multiple empty houses.