Wet-Dry World: Difference between revisions

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|overview_2=STROOP- WDW 1 High.png
|overview_2=STROOP- WDW 1 High.png
|overview_3=STROOP- WDW 2.png
|overview_3=STROOP- WDW 2.png
}}'''Wet-Dry World''' is the eleventh course. The level is based around a town with an adjustable water level. The height you jump into the painting actually affects the starting height of the water level. The level has a loading zone linking the main section and the town, which allows some cloning shenanigans that most stages don't have access to.
}}'''Wet-Dry World''' is the eleventh course of the game, featuring a "town" with an adjustable water level. By touching any of the [[Crystal Gem|crystal gems]] in the course, the water level is raised or lowered to the height of the crystal gem used. Additionally, Mario's height as he enters the painting determines the water level immediately after entering the course (low, medium, or high). The course has a tunnel with a loading zone to take Mario back and forth between the main area and "downtown".
 
==Main Area==
{{stub}}
==Downtown==
{{stub}}
The downtown area features multiple empty houses.


{{Level courses}}
{{Level courses}}

Revision as of 15:34, 26 September 2018

Wet-Dry World
WDW.png
Course Info
Abbreviation WDW
Terrain Default/Water
Setting Sunny
Water Mostly
Course Items
Coins 135 ( Yellow Coin.gif ×89  •  Red Coin.gif ×8  •  Blue Coin.gif ×6)
Enemy Coins 17 ( Yellow Coin.gif ×17)
Stars Challenge infobox star 1.gif ×7
Caps STROOP- Metal Cap Block.png ×1  •  STROOP- Vanish Cap Block.png ×2
Star Navigation

Challenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gif

Overview
STROOP- WDW 1 Low.png
STROOP- WDW 1 High.png
STROOP- WDW 2.png

Wet-Dry World is the eleventh course of the game, featuring a "town" with an adjustable water level. By touching any of the crystal gems in the course, the water level is raised or lowered to the height of the crystal gem used. Additionally, Mario's height as he enters the painting determines the water level immediately after entering the course (low, medium, or high). The course has a tunnel with a loading zone to take Mario back and forth between the main area and "downtown".

Main Area

Downtown

The downtown area features multiple empty houses.