Water seam: Difference between revisions

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'''Water seams''' are float-perfect locations where Mario can stand underwater between two [[Waterbox|waterboxes]]. Because the check for collision with waterboxes is exclusive to the edges, Mario can stand underwater at the exact coordinates of the seam between two waterboxes that are supposed to be flush. The glitch also applies to poison gas boxes, but there are no usable poison gas seams.
'''Water seams''' are float-perfect locations where Mario can stand underwater between two [[Waterbox|waterboxes]]. Because the check for collision with waterboxes is exclusive to the edges, Mario can stand underwater at the exact coordinates of the seam between two waterboxes that are supposed to be flush. The glitch also applies to poison gas boxes, but there are no usable poison gas seams.


The glitch can be done in [[Jolly Roger Bay]] and the [[Castle Grounds]].
The glitch can be done in [[Jolly Roger Bay]] and the [[The Castle|Castle Grounds]].


{{Glitches}}
{{Glitches}}

Latest revision as of 05:12, 26 September 2022

Water seams are float-perfect locations where Mario can stand underwater between two waterboxes. Because the check for collision with waterboxes is exclusive to the edges, Mario can stand underwater at the exact coordinates of the seam between two waterboxes that are supposed to be flush. The glitch also applies to poison gas boxes, but there are no usable poison gas seams.

The glitch can be done in Jolly Roger Bay and the Castle Grounds.