Version differences: Difference between revisions

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Start of updates
(adding to Games category)
m (Start of updates)
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! File !! Difference
! File !! Difference
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| audio/dac.c || style="background-color: #F99" | In func_80316928, D_80226D7C is (in the U version) set to 172,320 times what it would be set to in the J version.
| audio/heap.c || style="background-color: #FFFF90" | In audio_reset_session, gTempoInternalToExternal holds the conversion ratio from the internal tatums/tick to beats/minute in the J version and tatums/minute in the U version.
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| audio/data.c || style="background-color: #F99" | D_80332190 has different data in J and U versions. This may be related to sound glitch.
| audio/data.c || style="background-color: #F99" | gAudioSessionPresets has different data in J and U versions.
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| audio/dma.c || style="background-color: #F99" | In func_80317270, osInvalDCache isn't called on the J version.
| audio/dma.c || style="background-color: #F99" | In dma_sample_data, osInvalDCache is called on the U version.
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| audio/interface_1.c || style="background-color: #F99" | 15 separate numeric literals are doubles in J but floats in U.
| audio/interface_1.c || style="background-color: #F99" | 15 separate numeric literals are doubles in J but floats in U.