VSC Conservation: Difference between revisions

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(Created page with "'''VSC Conservation''' or '''Vertical Speed Conservation Conservation''' is a glitch which lets Mario conserve stored vertical speed (VS) as a platf...")
 
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'''[[VSC]] Conservation''' or '''[[Vertical Speed Conservation]] Conservation''' is a glitch which lets Mario conserve stored [[Vertical Speed|vertical speed]] (VS) as a platform moves under him. By [[Punching|punching]] off the edge of a platform as it's moving, Mario remains in the punching action for 1 [[Frame|frame]] while the platform catches up to him. Since the platform is now under him, he continues his punching animation as if nothing happened. In the case of a rotating platform, this allows Mario to turn relative to the platform while maintaining stored VS, since he will be airbone and therefore not rotate for 1 frame while the platform does.
'''[[VSC]] Conservation''' or '''[[Vertical Speed Conservation]] Conservation''' is a glitch which lets Mario conserve stored [[Vertical Speed|vertical speed]] (VS) as a platform moves under him. By [[Punch|punching]] off the edge of a platform as it's moving, Mario remains in the punching action for 1 [[Frame|frame]] while the platform catches up to him. Since the platform is now under him, he continues his punching animation as if nothing happened. In the case of a rotating platform, this allows Mario to turn relative to the platform while maintaining stored VS, since he will be airbone and therefore not rotate for 1 frame while the platform does.


==Uses==
==Uses==
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Revision as of 12:35, 30 March 2019

VSC Conservation or Vertical Speed Conservation Conservation is a glitch which lets Mario conserve stored vertical speed (VS) as a platform moves under him. By punching off the edge of a platform as it's moving, Mario remains in the punching action for 1 frame while the platform catches up to him. Since the platform is now under him, he continues his punching animation as if nothing happened. In the case of a rotating platform, this allows Mario to turn relative to the platform while maintaining stored VS, since he will be airbone and therefore not rotate for 1 frame while the platform does.

Uses