User:Blueeighthnote/Sandbox: Difference between revisions

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;Coordinates (x, y, z): (4260, 998, -2045)
;Coordinates (x, y, z): (4260, 998, -2045)
;Corresponding Location (WF): Off the edge of the second arrow-pointing brick platforms (closer to the Thwomp).
;Corresponding Location (WF): Off the edge of the second arrow-pointing brick platforms (closer to the Thwomp).
Corresponding Location (DDD): In between two moving poles in midair, with caged walls on the sides.
;Corresponding Location (DDD): In between two moving poles in midair, with caged walls on the sides.
;Video Link: https://www.youtube.com/watch?v=gvQMNQlgu3s
;Video Link: https://www.youtube.com/watch?v=gvQMNQlgu3s
;Purpose: The HOLP allows Mario to place a pole clone between two poles, facilitating him at collecting the 2 red coins behind the cages.
;Purpose: The HOLP allows Mario to place a pole clone between two poles, facilitating him at collecting the 2 red coins behind the cages.
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In Dire Dire Docks, Mario uses transition cloning glitch and hat-in-hand glitch to remotely place a pole clone at the HOLP.
In Dire Dire Docks, Mario uses transition cloning glitch and hat-in-hand glitch to remotely place a pole clone at the HOLP.
===Tick-Tock Clock Cogs (WDW → TTC 1)===
;Coordinates (x, y, z): (254, 2374, -3571)
;Corresponding Location (WDW): A corner close to the highest water-level changer, at the edge of the course
;Corresponding Location (TTC): Out of bounds (opposite side of starting platform). Height is equivalent to the high tip of the narrow path leading to the thin rotating platforms.
;Video Link: https://www.youtube.com/watch?v=gvQMNQlgu3s
;Purpose: Allows access of the platforms after the cogs without pressing A by using the Bob-omb (teleported to the HOLP using Instant Release and spawned at Mario's location due to a failsafe). Used for "Roll into the Cage" and "The Pit and the Pendulums".
;Usage restrictions: DDD Course Version 2 (poles), '''Vanish Cap''' unlocked.
To set the HOLP in Wet-Dry World, Mario holds a Chuckya and walk to the goal location. The HOLP's height is irrelevant.
In Tick Tock Clock, Mario uses [[Instant Release]] (teleporting the Bob-omb to HOLP's location at Mario's height) for later Bob-omb reactivation when Mario reaches the cog platforms, and then uses backwards momentum to navigate to the cage. For "Roll into the Cage", Mario uses VSC to reach the star inside the cage; for "The Pit and the Pendulums", Mario uses [[Hyper Speed Grinding]] on the treadmill and double jumps to higher areas.

Revision as of 10:56, 18 October 2018

Dumping things into this Sandbox and will be copied to other pages when ready.

List of HOLPs required in the ABC challenge 100% run

Top of the Fortress (BoB → WF)

Coordinates (x, y, z)
(1205, 4403, -2158)
Corresponding Location (BoB)
High in midair, above the slippery white slope between low ground and the mountain.
Corresponding Location (WF)
Between the arrow-shaped island and tower platform, high in midair
Video Link
https://www.youtube.com/watch?v=KMgCuoRQ4Fw
Purpose
The HOLP allows Mario to throw a cork box to himself, completing the setup for landing on the tower steps leading to the star "Top of the Fortress".
Usage restrictions
WF Course Version 2 (fortress), either Wing Cap or Metal Cap unlocked.

To set the HOLP in Bob-omb Battlefield, Mario releases a Bob-omb in the air by touching a cloned bowling ball high above ground. The backwards momentum and one goomba clone in the air aids Mario in reaching the required location.

In Whomp's Fortress, Mario first spawns the 100 coin star at the edge of the lowest tower step. Next, Mario uses the hat-in-hand glitch to remotely throw a cork box, pushing him towards the 100 coin star while simultaneously dive recover to gain height. The Star Dance Clip activates, moving Mario onto the platform.

Pole-Jumping for Red Coins (WF → DDD)

Coordinates (x, y, z)
(4260, 998, -2045)
Corresponding Location (WF)
Off the edge of the second arrow-pointing brick platforms (closer to the Thwomp).
Corresponding Location (DDD)
In between two moving poles in midair, with caged walls on the sides.
Video Link
https://www.youtube.com/watch?v=gvQMNQlgu3s
Purpose
The HOLP allows Mario to place a pole clone between two poles, facilitating him at collecting the 2 red coins behind the cages.
Usage restrictions
DDD Course Version 2 (poles), Vanish Cap unlocked.

To set the HOLP in Whomp's Fortress, Mario carries a cork box, walks off the edge, and drops it while falling.

In Dire Dire Docks, Mario uses transition cloning glitch and hat-in-hand glitch to remotely place a pole clone at the HOLP.

Tick-Tock Clock Cogs (WDW → TTC 1)

Coordinates (x, y, z)
(254, 2374, -3571)
Corresponding Location (WDW)
A corner close to the highest water-level changer, at the edge of the course
Corresponding Location (TTC)
Out of bounds (opposite side of starting platform). Height is equivalent to the high tip of the narrow path leading to the thin rotating platforms.
Video Link
https://www.youtube.com/watch?v=gvQMNQlgu3s
Purpose
Allows access of the platforms after the cogs without pressing A by using the Bob-omb (teleported to the HOLP using Instant Release and spawned at Mario's location due to a failsafe). Used for "Roll into the Cage" and "The Pit and the Pendulums".
Usage restrictions
DDD Course Version 2 (poles), Vanish Cap unlocked.

To set the HOLP in Wet-Dry World, Mario holds a Chuckya and walk to the goal location. The HOLP's height is irrelevant.

In Tick Tock Clock, Mario uses Instant Release (teleporting the Bob-omb to HOLP's location at Mario's height) for later Bob-omb reactivation when Mario reaches the cog platforms, and then uses backwards momentum to navigate to the cage. For "Roll into the Cage", Mario uses VSC to reach the star inside the cage; for "The Pit and the Pendulums", Mario uses Hyper Speed Grinding on the treadmill and double jumps to higher areas.