Time stop: Difference between revisions

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'''Time Stop''' (also known as '''Timestop''') is a game mechanic present in all versions of SM64. There is a trick exclusive to the [[J 1.0]] version, which allows [[Mario]] to move around when objects are frozen due to a text box that is supposed to appear.
'''Time stop''' (also known as '''Timestop''') is a game mechanic present in all versions of SM64. There is a trick exclusive to the [[J 1.0]] version, which allows [[Mario]] to move around when objects are frozen due to a text box that is supposed to appear.


== Intended Behavior ==
== Intended Behavior ==
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The proximity method for Time Stop is still possible in other versions, but time does not stop and the textbox does not appear until Mario touches the ground. This allows for tricks such as getting a 0.0 time on [[Koopa the Quick]] in both of their races.
The proximity method for Time Stop is still possible in other versions, but time does not stop and the textbox does not appear until Mario touches the ground. This allows for tricks such as getting a 0.0 time on [[Koopa the Quick]] in both of their races.


[[Category:Glitches]]
[[Category:Mechanics]]
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