Tick Tock Clock

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Tick Tock Clock
TTC.png
Course Info
Abbreviation TTC
Terrain Default
Setting Foggy
Water None
Course Items
Coins 126 ( Yellow Coin.gif ×75  •  Red Coin.gif ×8  •  Blue Coin.gif ×7)
Enemy Coins 2 ( Yellow Coin.gif ×2)
Stars Challenge infobox star 1.gif ×7
Star Navigation

Challenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gifChallenge infobox star 1.gif

Overview
STROOP- TTC 1.png
STROOP- TTC 2.png
STROOP- TTC 3.png

Tick Tock Clock is the 14th course in the game. The main theme of this course is a clock. This level's core focus is in platforming with variable part movement in the clock. Like Rainbow Ride and other open air courses, you can fall into the death barrier

at any time, from any height.

Clock Settings

The possible clock settings and their required angles.

Tick Tock Clock has four clock settings. Each one depends on the position of the minute hand of the clock painting when Mario enters it. The clock settings are still, slow, fast, and random. Each clock setting affects the behavior of the moving objects within Tick Tock Clock, detailed under their specific object pages. Specifically, the following objects take into account the clock setting:

In general:

  • On the still setting, moving and rotating platforms do not attempt to move. The Thwomp, however, still moves. Pedro spots are common on this setting. This setting was once used for the A Button Challenge because of a specific Pedro spot on the cogs.
  • On the slow setting, moving and rotating platforms move slowly.
  • On the fast setting, moving and rotating platforms move quickly. Using Vertical Speed Conservation on an elevator, the most vertical speed can be stored on the fast setting compared to other settings.
  • On the random setting, most objects call RNG to determine their movement. This setting is used for the A Button Challenge, the ABZ Button Challenge, the Buttonless Challenge, and many more because of its potential for manipulation. On this setting, there is potential for squish cancel on the moving bars and pendulums, and pendulum manipulation is also possible. There is a Pedro spot on a certain pendulum box that saved 3 A presses on Stomp on the Thwomp[1] that exists on every setting, but it is only possible to enter it with pendulum manipulation on the random setting.

Upwarp

In 2015, speedrunner DOTA_Teabag managed to capture an upwarp glitch during a speedrun race with MidBoss. Soon after, due to the inability to replicate this upwarp, pannenkoek2012 placed a US$1,000 bounty for anyone who could replicate and record the upwarp in Mupen64[2]. The bounty has not yet been claimed, and the upwarp has yet to be replicated.

Coins

There are 128 coins naturally in the course. With cloning, it is possible to clone 279 coins before the game crashes.

Location Count
10 coins in ! block behind start with spinning heart 10
2 coins above first turning cube 2
3 coins in ! block behind second pendulum 3
3 coins in ! block by the first moving hand 3
Slanted line of coins beside the first poll (with amp) 5
3 coins in each ! block with Heave Ho (there are 2 blocks) 6
3 coins in ! block on top of "Timed Jumps on Moving Bars" star 3
10 coins in ! block above the 4 "block pushers" in a row 10
3 coins in ! block, on main path, just past 3 spinning platforms 3
10 coins in ! block underneath the Thwomp 10
10 coins in the first ! block at the very top of the clock 10
10 coins in ! block on the middle platform (drop from very top) 10
2 Bob-ombs 2
8 Red Coins 16
7 Blue coins from block (by "The Pit and the Pendulums" star) 35
Total 128


A Press Counts

There are currently 4x A presses needed inside TTC in the A Button Challenge:

A Press # Multiplicity Purpose
#1 3 To get out of the treadmill grinding spot
#2 1 To jump out of the pendulum box Pedro Spot

It should be noted that it requires 1x A press to enter TTC, which is repeated four times.

Spawning Displacement A Press Saves

Mario can collect Stop Time for Red Coins on a spinner by cloning it. He can also collect The Pit and the Pendulums on a spinner by kicking a wall as he collects the star, which allows him to keep that momentum and fall across the course, landing on a spinner down below. These spinners can be used on the random setting to provide spawning displacement that allows Mario to spawn back on top of the clock, which saves 1 A press each time it is used[3].

References