Template:1 Key TAS History: Difference between revisions

Changed the projected new 1key time if lag was the same. .77 - 91 inputs frame = .73, not .75
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(Changed the projected new 1key time if lag was the same. .77 - 91 inputs frame = .73, not .75)
 
(6 intermediate revisions by 3 users not shown)
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| 8
| 8
| Plush
| Plush
| Faster VCutM Entry<ref>[https://youtu.be/px-Oc1Rm2DY "-3f VCutM Entry (Yes, this again)" by Plush]</ref>
| Faster [[VCutM]] Entry<ref>[https://youtu.be/px-Oc1Rm2DY "-3f VCutM Entry (Yes, this again)" by Plush]</ref>
|-
|-
| Nov 13, 2016
| Nov 13, 2016
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| 2
| 2
| Plush
| Plush
| Faster kick/movement to BitFS<ref>[https://youtu.be/edo-Bfbv1ac "SM64 (TAS) - Another 1 Key DDD Pre-BLJ 1f Improvement" by Plush]</ref>
| Faster kick/movement to [[BitFS]]<ref>[https://youtu.be/edo-Bfbv1ac "SM64 (TAS) - Another 1 Key DDD Pre-BLJ 1f Improvement" by Plush]</ref>
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|-
| Jul 4, 2018
| Jul 4, 2018
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| 2
| 2
| Plush
| Plush
| Slidekick at the beginning of both BitFS<ref>[https://youtu.be/MaRoWuoVLNU "SM64 (TAS) - Bowser in the Fire Sea (17"53)" by Plush]</ref> and BitS<ref>[https://www.youtube.com/watch?v=lABNNPFs3SI "SM64 (TAS) - Bowser in the Sky (27"83)" by Plush]</ref>
| [[Slidekick]] at the beginning of both BitFS<ref>[https://youtu.be/MaRoWuoVLNU "SM64 (TAS) - Bowser in the Fire Sea (17"53)" by Plush]</ref> and [[BitS]]<ref>[https://www.youtube.com/watch?v=lABNNPFs3SI "SM64 (TAS) - Bowser in the Sky (27"83)" by Plush]</ref>
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|-
| Oct 29, 2018
| Oct 29, 2018
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| 1
| 1
| Superdavo0001 & dar gos
| Superdavo0001 & dar gos
| BitFS improvement through optimization of quarter-frame movement, as well as lag reduction through better camera angles<ref>[https://www.youtube.com/watch?v=Mm1sxN1lSLI "(TAS) Bowser In The Fire Sea In 17"50 (No Reds) By Superdavo0001 & dar gos" by Superdavo0001]</ref>
| BitFS improvement through optimization of [[Movement Steps|quarter-frame movement]], as well as lag reduction through better camera angles<ref>[https://www.youtube.com/watch?v=Mm1sxN1lSLI "(TAS) Bowser In The Fire Sea In 17"50 (No Reds) By Superdavo0001 & dar gos" by Superdavo0001]</ref>
|-
|-
| May 6, 2019
| May 6, 2019
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| 3
| 3
| IsaacA
| IsaacA
| Lag reduction in DDD and BitFS  
| Lag reduction in [[DDD]] and BitFS  
|-
|-
| Jun 23, 2019
| Jun 23, 2019
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| 5
| 5
| Superdavo0001
| Superdavo0001
| Changing the camera in both Bowser fights to prevent the game from lagging
| Changing the [[Camera|camera]] in both Bowser fights to prevent the game from lagging
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|-
|-
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| May 6, 2021
| May 6, 2021
| 4:15.78{{refn|group=note| Console timing.<ref>[https://www.twitch.tv/videos/1012428015 "Super Mario 64 - 1-Key Improvement - IsaacA TAS Console Verification" by Isaac A]</ref>}}
| 4:15.78{{refn|group=note| Console timing.<ref>[https://www.twitch.tv/videos/1012428015 "Super Mario 64 - 1-Key Improvement - IsaacA TAS Console Verification" by Isaac A]</ref>}}<ref>[https://www.youtube.com/watch?v=fXT7Wyt94Ek (TAS) N64 Super Mario 64 "1 key" by Tyler Kehne, mkdasher, sonicpacker, snark, SilentSlayers, ToT, Plush, Dabs, Gaehne D, Eru, sm64expert, dar gos, Superdavo0001 & IsaacA in 04:18.98]</ref>
| 149
| 149
| dabs
| dabs
| doing a blj on the elevator, then using it's buggy axle to squish cancel, allowing us to convert our negative speed to positive, which then allows us to do a huge jump to the final elevators.
| Doing a [[BLJ]] on the elevator, then using its buggy axle to squish cancel, allowing us to convert our negative [[Speed|speed]] to positive, which then allows us to do a huge jump to the final elevators.
|-
| March 15, 2022
| -{{refn|group=note|Time not console verified.}}
| 16
| Snark
| Bits faster route afer squish cancel<ref>[https://youtu.be/Wtfs8vopKWk "マリオ64のTAS"]</ref>
|-
| April 19, 2022
| -{{refn|group=note|Time not console verified.}}
| 3
| Alexpalix1, Crackhex
| Basement better wallpush and water entry <ref>[https://youtu.be/zXC2-FMCS98 "(OUTDATED TAS) SM64 - Small 1 Key Improvement"]</ref> <ref>[https://youtu.be/052HqQTOYpc "(OUTDATED) (TAS) SM64 - Tiny 1 Key Improvement"]</ref>
|-
| April 20, 2022?
| -{{refn|group=note|Time not console verified.}}
| 2
| Manama
| Basement SBLJ
|-
| April 21, 2022
| -{{refn|group=note|Time not console verified.}}
| 4
| Alexpalix1, Crackhex
| Basement floating point double wall push<ref>[https://youtu.be/bp3uviC1Uws "(OUTDATED TAS) SM64 - 1 Key Double Wall Push Improvement"]</ref>
|-
| July 16, 2022
| -{{refn|group=note|Time not console verified.}}
| 2
| Crackhex
| Basement SSC<ref>[https://youtu.be/u2HoPMotzv0s "(TAS) SM64 - 1key 2f improvement"]</ref>
|-
| January 4, 2023
| -{{refn|group=note|Time not console verified.}}
| 3
| Krithalith
| Basement SBLJ setup (just walk and slide)<ref>[https://youtu.be/oyo7xmIOcao "Scattershot finds 3f in any% (1 key) basement SBLJ setup (Scattershot) (SM64) (TAS)"]</ref>
|-
| January 4, 2023
| -{{refn|group=note|Time not console verified.}}
| 2
| Alexpalix1
| Basement SBLJ setup (land slower w/ extra BLJ)
|-
| January 22, 2023
| -{{refn|group=note|Time not console verified.}}
| 5
| Krithalith
| VCutM Entry<ref>[https://youtu.be/kfcJPmU-guc "Scattershot saves 5 frames on Vanish Cap entry (used in 120 and 1key)."]</ref>
|-
| March 6, 2023
| -{{refn|group=note|Time not console verified.}}
| 7
| Krithalith
| New MDS PU route (-1f) with faster swimming to waterfall (-6f)<ref>[https://youtu.be/pTpU1uLo1aA "(SM64) (TAS) Scattershot tries Moat Door Skip (1 key & 120)"]</ref>
|-
| July 21, 2023
| -{{refn|group=note|Time not console verified.}}
| 23
| Krithalith
| BitS Entry -1f from key door to 50 star door with more speed and new HSWK route (-22f)<ref>[https://youtu.be/wQ10PhpzGsw "1 key BitS Entry -23f (SM64) (TAS) (Scattershot)"]</ref>
|-
| August 7, 2023
| 4:12.73?{{refn|group=note|Time not console verified.}}
| 24
| Krithalith
| Improved BitS ending after squish cancel by getting to final elevator 11f faster and using an earlier and faster final BLJ.<ref>[https://youtu.be/mq3Z4PLVHLc "1 key BitS -24f (SM64) (TAS) (Scattershot)"]</ref>
|-
|-
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