Straining: Difference between revisions

332 bytes added ,  24 October 2018
Rewording portions, adding links to Davo's videos for X.99 Glitch
(Adding HSSK & HSJK)
(Rewording portions, adding links to Davo's videos for X.99 Glitch)
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Where ''angle from forwards'' is the angle from a vector straight forwards to the joystick direction, and ''stick magnitude'' is the magnitude of the stick being held divided by the maximum value. In other words, if the control stick is pushed all the way, the magnitude is 1.
Where ''angle from forwards'' is the angle from a vector straight forwards to the joystick direction, and ''stick magnitude'' is the magnitude of the stick being held divided by the maximum value. In other words, if the control stick is pushed all the way, the magnitude is 1.
==XX.99 Trick==
==XX.99 Trick==
The '''XX.99 Trick''' is a way to maximize speed when moving forward in the air. Due to how drag works during forward movement, maximum forward magnitude can actually be slower than significantly smaller forward magnitudes. For example-
The '''XX.99 Trick''' is a way to maximize speed when moving forward in the air. Due to how drag works during forward movement, maximum forward magnitude can actually be slower than significantly smaller forward magnitudes.<ref>[https://youtu.be/mg9EUKNosrc "47.99 Speed Trick Vs Worst-Case No 47.99 Speed Trick (Rough) Comparison" by Superdavo0001]</ref> For example-


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The barrier in this case is 32 speed which dictates behavior. Long jumping and backwards movement also have their own versions, 48 and -16 respectively. While the 32, 48, and -16 barriers would work for this purpose, it is not typically possible to hit them exactly and not go over. Because of this, the goal speed is usually to approach 31.99, 47.99, and -15.99. The table below breaks down which speed should be aimed for depending on your speed-
The barrier in the above case is 32 speed which dictates behavior. Long jumping and backwards movement also have their own versions, 48 and -16 respectively. While the 32, 48, and -16 barriers would work for this purpose, it is not typically possible to hit them exactly and not go over. Because of this, the goal speed is usually to approach 31.99, 47.99, and -15.99 on the last frame before the barrier is hit.<ref>[https://youtu.be/_70mar0e19I "Poorly Commentated xx.99 Speed Trick Practical Demonstration" by Superdavo0001]</ref> The table below breaks down which speed should be aimed for depending on your speed-


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Straining is also important for [[Backwards Long Jump|Backwards Long Jumping]]. When starting to backwards long jump, it is important maximize your negative speed at the start of the jump. This can be done by using the -15.99 trick. Holding maximum in the direction of movement will actually lower the speed every time -16 speed is passed, which can be incredibly costly given backwards long jumping's exponential behavior.
Straining is also important for [[Backwards Long Jump|Backwards Long Jumping]]. When starting to backwards long jump, it is important maximize your negative speed at the start of the jump. This can be done by using the -15.99 trick. Holding maximum in the direction of movement will actually lower the speed every time -16 speed is passed, which can be incredibly costly given backwards long jumping's exponential behavior.
==References==
<references />